Will break on the Forced Wipe 07/09/2023.Fixed

This plugin will break on the 7th of September wipe, could someone please fix it? Thank you.

Thank you

Thank you!

Thank you!

(21:52:30) | Error while compiling VehicleLicence: The type or namespace name 'MiniCopter' could not be found (are you missing a using directive or an assembly reference?) | Line: 450, Pos: 38



Merged post

[Info("Vehicle Licence", "Sorrow/TheDoc/Arainrr", "1.7.45")]
HqgDslGHyj4gUXy.jpg Killeroox

(21:52:30) | Error while compiling VehicleLicence: The type or namespace name 'MiniCopter' could not be found (are you missing a using directive or an assembly reference?) | Line: 450, Pos: 38



Merged post

[Info("Vehicle Licence", "Sorrow/TheDoc/Arainrr", "1.7.45")]

Sorry gamer, posted the one I had from right before force-wipe, newest version fixes it.

is ok now
thxxx

Glad to hear, sorry about the confusion! Lemme know if theres any other issues!

Hi, would you be able to add the new attackheli to the updated version of Vehicle Licence?

D3ADSHOT1

Hi, would you be able to add the new attackheli to the updated version of Vehicle Licence?

See message in your post, replied there.

@ViolationHandler Got my Tug working, but a player has reported (and we've tested) that when you recall your mini, the fuel is lost and not returned.

Thanks,

Mike



Merged post

apparrently, it's on a lot of what we recall. I have a cooldown on horse (for those who like to kill their own horse for meat) and you can just recall horse over and over again, changing color each time.  Also, I put a stone in the bag and it fell out.  Usually it goes to our inventory.

Thanks,

Mike

mikebare

@ViolationHandler Got my Tug working, but a player has reported (and we've tested) that when you recall your mini, the fuel is lost and not returned.

Thanks,

Mike



Merged post

apparrently, it's on a lot of what we recall. I have a cooldown on horse (for those who like to kill their own horse for meat) and you can just recall horse over and over again, changing color each time.  Also, I put a stone in the bag and it fell out.  Usually it goes to our inventory.

Thanks,

Mike

Appologies, seems i forgot to respond to you here, check the following link for more info about the recalling, its a config setting that I unintentionally left set to true by default, but am looking into a better way to make it have the same fuel it had upon recalling as well as health.

Though prior to that I am looking into adding a separate command for armored HABs due to their armored nature. However, I can push an update that has all of the features (Armored HABs but are only armored if set to true in HAB settings in config, and Attack Heli with settings like a minicopter rotation scale and lift force) if that'd be preferred to waiting.

Though that would mean I will eventually push another update somewhat soon after (within a day or so but hopefully sooner, since idk how long it will take to do everything I listed above.)

 

Edit: Made custom command for Armored HABs, was easier than I expected tbh. Will work on Recall methods now to prevent issues for people who left on RecallKill and want similar effects to how regular recall works. Plus I just want it to work that way anyways as its better to work that way imo.

Locked automatically