Add a check to prevent spawning "on player"Solved

Please, add a check to prevent spawning "on player" and killing player this way. This can be done by TransportHelicopter for sure, maybe others.
This "spawn kill" is hard to trace, I have a plugin that disables all damage done by TransportHelicopter entity, but when it's spawned right above player and smash that player, it remains undetected. Also TruePVE log haven't detect any damage. I guess this "smash kill" is handeled some other way and I have lack of knowledge about it.

UPD:DeathNotes detects it as:

        "KillerType": "-",
        "VictimType": "Player",
        "DamageType": "Fall"

 

Updated. lol
Thanks, you are awesome, as always! <3

UPD: Tested, works like a sharm so far.
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