"You must be in the water to use this command."Fixed
I get this everytime I want to spawn a boat, even when I'm drowning already.
Is there a way to not let the plugin check whether the user's in the water? Seems impractical to me or am I missing something?
go into visual studio and search for water check should look like this.
if (!IsInWater(player))
{
SendReply(player, Msg("notInWater", player.UserIDString));
return;
}
In response to Bobby ():
go into visual studio and search for water check should look like this.
if (!IsInWater(player...
Thanks for your quick reply.
I had already found that and commented it out. When I reloaded the plugin, it returned a compiling error :/
functions -> private bool is in water

remove those line too seems to fix compiling error
It's still not working. I'll wait for an update and try again. Thanks for your help though, it seems I'm just too incompetent.
Hi, I don't really understand how this bug can happen on your side. I tested the plugin and several people told me that they had no problems. Are you on a custom map?
im using it on custom map and water check works fine
Yes, it is possible. I'm just trying to understand where his bug might come from.
It's working fine, i have no problems at all.
I have no clue where it may have come from, really. I used the standard config, purchased a boat, wanted to spawn it and that's all. 
I tried it in water (swimming/drowning), on the beach and with my lower body submerged in water and I got this error everytime.
What other plugins do you use? Would you be vanish or any other transformation that could have an impact on the player's model?

Edit : Do you have a plugin that prevents you from getting wet?
In response to Sorrow ():
What other plugins do you use? Would you be vanish or any other transformation that could have an im...
No vanish, no noclip, no godmode, nothing. And I was wet.
I'm gonna try again on sunday when I'm back home.
Hi, did you try again?
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