"SetDestination" can only be called on an active agent that has been placed on a NavMeshSolved

Vanish not working since update !

Don't know if this is the cause

This plugin wasn't compiling with the Rust update, so unlikely.
yeah Whispers was pretty quick on this one he updated the plugin minutes after I posted now it works... need to find the issue of this one!
5da3548126948.png P4R4
yeah Whispers was pretty quick on this one he updated the plugin minutes after I posted now it works... need to find the issue of this one!
I posted the update, but this issue is likely with an NPC being stuck somewhere.

is there a command to respawn all NPC ?

Merged post

get them unstuck see if it will fix the issue ?

And can you move this bug to a different category ( I don't want people to think its a vanish issue )

yes (please check spelling for me):
#del all scientist at outpost (reset them)
del assets/prefabs/npc/scientist/scientistpeacekeeper.prefab

#del all guards at bandit
del assets/prefabs/npc/bandit/guard/bandit_guard.prefab

#del all guards on oil rigs:
del assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc.prefab

#del all animals
del assets/rust.ai/agents/chicken/chicken.prefab
del assets/rust.ai/agents/boar/boar.prefab
del assets/rust.ai/agents/bear/bear.prefab
del assets/rust.ai/agents/stag/stag.prefab
del assets/rust.ai/agents/wolf/wolf.prefab

the ones at mili tunnels and escavator are multiple versions (pistol / lr / spas / etc) I dont know these. Again check my spelling here
Ok I will look them up in corrosionhour in the prefab list.

Merged post

I will write a shell reset script and see if that works.
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