Calling hook CanUseLockedEntity resulted in a conflict between the following plugins: AutomaticAuthorization - True (Boolean), Vanish (False (Boolean)) Calling hook CanUseLockedEntity resulted in a conflict (false)Fixed
Please delete this code, it is not of any use. It would also make Vanish conflict with other plugins
private object CanUseLockedEntity(BasePlayer player, BaseLock baseLock)
{
if (IsInvisible(player) && HasPerm(player.UserIDString, permunlock))
{
return true;
}
///Please delete this code, it is not of any use. It would also make Vanish conflict with other plugins
/*CodeLock codeLock = baseLock as CodeLock;
if (codeLock != null)
{
if (!codeLock.whitelistPlayers.Contains(player.userID) && !codeLock.guestPlayers.Contains(player.userID))
{
return false;
}
}*/
return null;
} Calling hook CanUseLockedEntity resulted in a conflict between the following plugins: LockSync - True (Boolean), Vanish (False (Boolean))
(18:55:39) | Calling hook CanUseLockedEntity resulted in a conflict between the following plugins: DynamicCupShare - True (Boolean), Vanish (False (Boolean))
Calling hook CanUseLockedEntity resulted in a conflict between the following plugins: DynamicCupShare - True (Boolean), Vanish (False (Boolean))
Same.
yeah this was the problem for quite some time now (not just since last update)
i've reported this issue before but I dont think they did anything with it
While i'm 100% sure you could open locked keys when vanished a few months ago
i've reported this issue before but I dont think they did anything with it
While i'm 100% sure you could open locked keys when vanished a few months ago
ill post an update for this :P
I get this message; Calling hook CanUseLockedEntity resulted in a conflict between the following plugins: DynamicCupShare - True (Boolean), Vanish (False (Boolean)
-
Anyone know what to do? Thx.
It is doing this with AuthoAuth ....


tbird412
It is doing this with AuthoAuth ....
Was your server fps eating shit when this was occuring?
It definitely dipped some but not too bad
it should be fixed in the current update 1.0.6
Whispers88
it should be fixed in the current update 1.0.6
Legend thank you!
Locked automatically