OnPlayerDeath/OnPlayerConnected hooks misfiringSolved

OnPlayerDeath seems to fire when a player joins the game only and not when they die.
OnPlayerConnected doesn't seem to fire at all.

Anyone else having this issue?

I've not noticed any issues if fully updated, but those hooks were a bit problematic to implement due to the handling I added to make them possible.

I couldn't get the OnPlayerConnected to fire, I used the signature with Common.IPlayer however.

As for OnPlayerDeath, it was firing when I connected to the server but not so much when I actually died. I'm sure something to do with player state as I log in to a world. I'll have to run some more tests after work to verify.

Are you sure you are fully updated?

Updating fixed OnPlayerConnected. OnPlayerDeath still not firing on death.

private void OnPlayerDeath(IPlayer player) {
    Logger.Alert($"{player.Name} has died.");
}
Locked automatically