Was testing on dev server and noticed latest version of TruePvE on todays update won't compile:
version
Failed compiling 'TruePVE.cs':
version
Protocol: 2631.286.1
Build Date: 07/09/2026 17:12:16
Unity Version: 6000.3.15x1-8
Changeset: 157232
Branch: main
Failed compiling 'TruePVE.cs':
1. 'BasePlayer' does not contain a definition for 'lastAdminCheatTime' and no accessible extension method 'lastAdminCheatTime' accepting a first argument of type 'BasePlayer' could be found (are you missing a using directive or an assembly reference?) [CS1061]
(TruePVE 28 line 2319)
From the commits, it looks like they are refactoring BasePlayer to move antihack properties into separate structs. I'm just commenting out that assignment on line 2196 and disabling 'prevent ragdolling when struck by another vehicle' that uses it for now.
From the commits, it looks like they are refactoring BasePlayer to move antihack properties into separate structs. I'm just commenting out that assignment on line 2196 and disabling 'prevent ragdolling when struck by another vehicle' that uses it for now.