NoHeliDamageBuildings doesn't work while player-made boat is in edit mode
The NoHeliDamageBuildings flag works well when Heli is shooting at a TCed building. However, for the new boats from the Naval Update, structures still take damage while the boat is in edit mode. Oddly enough, it doesn't take damage when it is not in edit mode.

heya, I don't see a way to fix this in edit mode without hammering server performance, especially when heli fire is involved. I'll keep looking into other solutions

in edit mode, the boat station converts the player-made boat into a construction. Rust treats it as a construction (not a boat) until the player finishes building. the steering wheel acts as the building privilege. I need a way to find the steering wheel and a way to determine if a deployable is attached to the construction without hurting performance.

when the player finishes building, that construction is converted back into a boat. boats are not checked for a building privilege as you're required to have one before you can finish building.