How to damage BuildingBlock and BasePlayer use custom spawn MLRS? not system MLRS.
My spawn function is as follows:
TimedExplosive rocket = GameManager.server.CreateEntity("assets/content/vehicles/mlrs/rocket_mlrs.prefab", new Vector3(x, 450f,z)) as TimedExplosive;
rocket.timerAmountMin = 150;
rocket.timerAmountMax = 150;
rocket.explosionRadius = 15f;
rocket.creatorEntity = MLRSSender; // as a BasePlayer
ServerProjectile projectile = rocket.GetComponent<ServerProjectile>();
projectile.gravityModifier = Core.Random.Range(1.5f, 1.6f);
projectile.InitializeVelocity(new Vector3(0, -18, 0));
rocket.Spawn();and how to damage BuildingBlock if MLRS's creatorEntity is BradleyAPC?