Controlling radiated water damage?

I've heard that True PVE currently doesn't block players from damaging each other by splashing the new irradiated water on each other.

Is this something that can be done via a configuration tweak? If not, can support be added for handling this?

support would need to be added for it. I need to test it out

        private object CanWaterBallSplash(ItemDefinition liquidDef, Vector3 position, float radius, int amount)
        {
            if (liquidDef == WaterTypes.RadioactiveWaterItemDef)
            {
                List<BaseEntity> entities = Pool.Get<List<BaseEntity>>();
                Vis.Entities(position, radius, entities);
                bool flag = entities.Exists(x => x is BasePlayer || x is PlanterBox);
                Pool.FreeUnmanaged(ref entities);
                return flag ? false : (object)null;
            }
            return null;
        }


Merged post

or this is an option too, but I don't like either.

        private object CanWaterBallSplash(ItemDefinition liquidDef, Vector3 position, float radius, int amount)
        {
            if (liquidDef == WaterTypes.RadioactiveWaterItemDef)
            {
                return false;
            }
            return null;
        }​