Can't light sky lanterns

I had an issue with TruePVE a while back where players couldn't light fireworks with a torch. It turned out that TruePVE was preventing them from "damaging" the fireworks and I edited the config "traps" section and that fixed that issue. Now I found out that the same is occuring with Sky Lanterns. I've edit the config again but still no go. Please look at the below config and tell me if you see anything wrong or have any suggestions:

 
{ "name": "traps", "members": "AutoTurret, BearTrap, FlameTurret, Landmine, GunTrap, ReactiveTarget, TeslaCoil, spikes.floor, mortarorange, mortarblue, mortarchampagne, mortargreen, mortarorange, mortarred, mortarviolet, mortarpattern, romancandle, romancandle-blue, romancandle-green, romancandle-violet, volcanofirework-red, volcanofirework-violet, volcanofirework, skylantern.skylantern.green, skylantern.skylantern.orange, skylantern.skylantern.purple, skylantern.skylantern.red, skylantern", "exclusions": "" }

I also tried putting skylantern in the dispensors group as this thread suggested but it didn't work: https://umod.org/community/true-pve/40326-unable-to-light-fireworks?

I found another thread that showed a player making a section like this:

    {
      "name": "chinesenewyear",
      "members": "sky_lantern, skylantern.deployed, skylantern.skylantern.green, skylantern.skylantern.red, skylantern.skylantern.orange, skylantern.skylantern.purple",
      "exclusions": ""
    }

That worked, but only on the sky_lantern item and none of the color variants.

omegablue

The skylantern shortname is skylantern. The color variants are correct.

RUST Item List – Shortnames, IDs, Descriptions 2023 (corrosionhour.com)

Sky Lanternskylantern1819863051A beautiful sky lantern. Can be launched in any direction. Has one inventory slot. Can be Ignited with a lit torch.20

I know the names are correct but the color variants won't light like the non-colored one: "That worked, but only on the sky_lantern item and none of the color variants."

hi, post your config

nivex

hi, post your config

{
  "Config Version": "2.0.9",
  "Default RuleSet": "default",
  "Configuration Options": {
    "handleDamage": true,
    "useZones": true,
    "Trace To Player Console": false,
    "Trace To Server Console": false,
    "Maximum Distance From Player To Trace": 0.0,
    "Prevent Water From Extinguishing BaseOven": false,
    "Prevent Players From Being Marked Hostile": true
  },
  "Mappings": {
    "default": "default",
    "11568934": "pvp"
  },
  "Schedule": {
    "enabled": false,
    "useRealtime": false,
    "broadcast": false,
    "entries": []
  },
  "RuleSets": [
    {
      "name": "default",
      "enabled": true,
      "defaultAllowDamage": false,
      "flags": "HumanNPCDamage, LockedBoxesImmortal, LockedDoorsImmortal, PlayerSamSitesIgnorePlayers, StaticSamSitesIgnorePlayers, TrapsIgnorePlayers, TurretsIgnorePlayers",
      "rules": [
        "anything can hurt dispensers",
        "anything can hurt resources",
        "anything can hurt barricades",
        "anything can hurt traps",
        "anything can hurt heli",
        "anything can hurt npcs",
        "anything can hurt players",
        "nothing can hurt ch47",
        "nothing can hurt cars",
        "nothing can hurt mini",
        "nothing can hurt ridablehorses",
        "players can hurt chinesenewyear",
        "cars cannot hurt anything",
        "mini cannot hurt anything",
        "ch47 cannot hurt anything",
        "scrapheli cannot hurt anything",
        "players cannot hurt players",
        "players cannot hurt traps",
        "guards cannot hurt players",
        "fire cannot hurt players",
        "fire can hurt npcs",
        "traps cannot hurt players",
        "highwalls cannot hurt players",
        "barricades cannot hurt players",
        "mini cannot hurt mini",
        "npcs can hurt players",
        "junkyard cannot hurt anything",
        "junkyard can hurt cars",
        "mlrs cannot hurt anything"
      ]
    },
    {
      "name": "pvp",
      "enabled": true,
      "defaultAllowDamage": true,
      "flags": "HumanNPCDamage, LockedBoxesImmortal, LockedDoorsImmortal, PlayerSamSitesIgnorePlayers, StaticSamSitesIgnorePlayers, TrapsIgnorePlayers, TurretsIgnorePlayers",
      "rules": [
        "players cannot hurt buildings",
        "players can hurt players",
        "fire can hurt players"
      ]
    }
  ],
  "Entity Groups": [
    {
      "name": "barricades",
      "members": "Barricade, icewall, GraveYardFence",
      "exclusions": "barricade.concrete, barricade.sandbags, barricade.metal, barricade.stone, barricade.wood, barricade.woodwire"
    },
    {
      "name": "dispensers",
      "members": "BaseCorpse, HelicopterDebris, PlayerCorpse, NPCPlayerCorpse, HorseCorpse, SkyLantern",
      "exclusions": ""
    },
    {
      "name": "fire",
      "members": "FireBall, FlameExplosive, FlameThrower, BaseOven, FlameTurret, rocket_heli_napalm, napalm, oilfireball2",
      "exclusions": ""
    },
    {
      "name": "guards",
      "members": "bandit_guard, scientistpeacekeeper, sentry.scientist.static",
      "exclusions": ""
    },
    {
      "name": "heli",
      "members": "BaseHelicopter",
      "exclusions": ""
    },
    {
      "name": "highwalls",
      "members": "SimpleBuildingBlock, wall.external.high.ice, gates.external.high.stone, gates.external.high.wood",
      "exclusions": ""
    },
    {
      "name": "ridablehorses",
      "members": "RidableHorse",
      "exclusions": ""
    },
    {
      "name": "cars",
      "members": "BasicCar, ModularCar, BaseModularVehicle, BaseVehicleModule, VehicleModuleEngine, VehicleModuleSeating, VehicleModuleStorage, VehicleModuleTaxi, ModularCarSeat",
      "exclusions": ""
    },
    {
      "name": "mini",
      "members": "minicopter.entity",
      "exclusions": ""
    },
    {
      "name": "scrapheli",
      "members": "ScrapTransportHelicopter",
      "exclusions": ""
    },
    {
      "name": "ch47",
      "members": "ch47.entity",
      "exclusions": ""
    },
    {
      "name": "npcs",
      "members": "ch47scientists.entity, BradleyAPC, HumanNPC, NPCPlayer, ScientistNPC, TunnelDweller, SimpleShark, UnderwaterDweller, Zombie, ZombieNPC",
      "exclusions": ""
    },
    {
      "name": "players",
      "members": "BasePlayer, FrankensteinPet",
      "exclusions": ""
    },
    {
      "name": "resources",
      "members": "ResourceEntity, TreeEntity, OreResourceEntity, LootContainer",
      "exclusions": "hobobarrel.deployed"
    },
    {
      "name": "samsites",
      "members": "sam_site_turret_deployed",
      "exclusions": "sam_static"
    },
    {
      "name": "traps",
      "members": "AutoTurret, BearTrap, FlameTurret, Landmine, GunTrap, ReactiveTarget, TeslaCoil, spikes.floor, mortarorange, mortarblue, mortarchampagne, mortargreen, mortarorange, mortarred, mortarviolet, mortarpattern, romancandle, romancandle-blue, romancandle-green, romancandle-violet, volcanofirework-red, volcanofirework-violet, volcanofirework, skylantern.skylantern.green, skylantern.skylantern.orange, skylantern.skylantern.purple, skylantern.skylantern.red, skylantern",
      "exclusions": ""
    },
    {
      "name": "junkyard",
      "members": "magnetcrane.entity, carshredder.entity",
      "exclusions": ""
    },
    {
      "name": "mlrs",
      "members": "MLRSRocket, rocket_mlrs",
      "exclusions": ""
    },
    {
      "name": "chinesenewyear",
      "members": "sky_lantern, skylantern.deployed, skylantern.skylantern.green, skylantern.skylantern.red, skylantern.skylantern.orange, skylantern.skylantern.purple",
      "exclusions": ""
    }
  ],
  "Allow Killing Sleepers": false,
  "Allow Killing Sleepers (Ally Only)": false,
  "Ignore Firework Damage": true
}
    {
      "name": "traps",
      "members": "AutoTurret, BearTrap, FlameTurret, Landmine, GunTrap, ReactiveTarget, TeslaCoil, spikes.floor",
      "exclusions": ""
    },

you don't need fireworks in the traps group anymore with the new Ignore Firework Damage option allowing it when set true. firework rules are ignored when this option is true too

    {
      "name": "chinesenewyear",
      "members": "SkyLantern",
      "exclusions": ""
    }

this should be all you need. if it does not work then use /tpve_prod on the entity. this will show type and prefab. add the type to the entity group. prefab should only be added when you want to target specific prefabs within a type, or when a type inherits another type. such as with ScientistNPC inheriting NPCPlayer.

Changing the Members line fixed the issue.

i see you have SkyLantern under dispensers already, which is from the default config.
are you sure another plugin isn't interfering? that alone should've allowed the damage just as chinesenewyear does

nivex

i see you have SkyLantern under dispensers already, which is from the default config.
are you sure another plugin isn't interfering? that alone should've allowed the damage just as chinesenewyear does

I fixed it already by changing the name as you wrote it above.