My Players are able to hurt each otherSolved

Is there something wrong with my config? I'm not sure what's changed, but it started within the past month or so.

{
  "Config Version": "2.0.5",
  "Default RuleSet": "default",
  "Configuration Options": {
    "handleDamage": true,
    "useZones": true,
    "Trace To Player Console": false,
    "Trace To Server Console": false,
    "Maximum Distance From Player To Trace": 0.0
  },
  "Mappings": {
    "default": "default",
    "jail": "exclude",
    "satellite_dish": "exclude"
  },
  "Schedule": {
    "enabled": false,
    "useRealtime": false,
    "broadcast": false,
    "entries": []
  },
  "RuleSets": [
    {
      "name": "default",
      "enabled": true,
      "defaultAllowDamage": false,
      "flags": "AuthorizedDamage, AdminsHurtSleepers, AnimalsIgnoreSleepers, CupboardOwnership, HumanNPCDamage, TurretsIgnorePlayers",
      "rules": [
        "anything can hurt npcs",
        "anything can hurt players",
        "anything can hurt chinook",
        "anything cannot hurt minicopter",
        "anything can hurt chopper",
        "anything can hurt resources",
        "anything cannot hurt playersamrocket",
        "anything cannot hurt samrocket",
        "anything cannot hurt barricades",
        "anything cannot hurt buildings",
        "balloon cannot hurt anything",
        "barricades can hurt players",
        "chopper can hurt npcs",
        "chopper can hurt chopper",
        "chopper can hurt anything",
        "chopper can hurt buildings",
        "chinook can hurt npcs",
        "chinook can hurt players",
        "chinook can hurt chinook",
        "chinook cannot hurt anything",
        "chinook cannot hurt buildings",
        "fire can hurt npcs",
        "fire can hurt players",
        "fire cannot hurt buildings",
        "fire cannot hurt anything",
        "highwalls can hurt players",
        "minicopter cannot hurt players",
        "minicopter cannot hurt anything",
        "minicopter cannot hurt buildings",
        "npcs can hurt npcs",
        "npcs can hurt players",
        "npcs can hurt anything",
        "npcs can hurt barricades",
        "npcs can hurt traps",
        "npcs cannot hurt buildings",
        "npcs cannot hurt resources",
        "npcs cannot hurt highwalls",
        "players cannot hurt balloon",
        "players cannot hurt barricades",
        "players cannot hurt buildings",
        "players cannot hurt minicopter",
        "players cannot hurt players",
        "players can hurt chopper",
        "players can hurt npcs",
        "players can hurt resources",
        "playersamrocket can hurt anything",
        "samrocket can hurt anything",
        "sentry cannot hurt players",
        "sentry cannot hurt buildings",
        "sentry can hurt npcs",
        "traps can hurt anything",
        "traps can hurt npcs",
        "traps cannot hurt buildings",
        "traps can hurt players"
      ]
    }
  ],
  "Entity Groups": [
    {
      "name": "buildings",
      "members": "door.hinged.toptier, door.hinged.wood, door.hinged.metal, door.double.hinged.metal, door.double.hinged.toptier, door.double.hinged.wood, door.hinged.garage_a, floor.ladder.hatch, wall, wall.frame, wall.half, wall.low, wall.doorway, wall.frame.shopfront, wall.frame.shopfront.metal, wall.window, foundation, foundation, foundation.steps, foundation.triangle, floor.frame, floor.grill, floor, floor.triangle, wall.frame.garagedoor, wall.frame.fence, wall.frame.cell, wall.window.bars, shutter.metal.embrasure, box.wooden.large, woodbox_deployed, fridge.deployed, locker.deployed, cupboard.tool.deployed",
      "exclusions": ""
    },
    {
      "name": "chinook",
      "members": "cargo_plane, ch47helicopter, ch47scientists.entity",
      "exclusions": ""
    },
    {
      "name": "chopper",
      "members": "patrolhelicopter, BradleyAPC, maincannonshell",
      "exclusions": ""
    },
    {
      "name": "cars",
      "members": "sedantest.entity",
      "exclusions": ""
    },
    {
      "name": "cargoplane",
      "members": "cargo_plane",
      "exclusions": ""
    },
    {
      "name": "sentry",
      "members": "sentry.scientist.static, mlrs, mlrs.entity, rocket_mlrs",
      "exclusions": ""
    },
    {
      "name": "playersamrocket",
      "members": "sam_site_turret_deployed",
      "exclusions": ""
    },
    {
      "name": "samrocket",
      "members": "sam_static, samsite_static, maincannonshell",
      "exclusions": ""
    },
    {
      "name": "balloon",
      "members": "hotairballoon",
      "exclusions": ""
    },
    {
      "name": "minicopter",
      "members": "carshredder.entity, magnetcrane.entity, magnetcrane, crane_magnet, ScrapTransportHelicopter, ModularCar, _base_car_chassis.entity, 2module_car_spawned.entity, 3module_car_spawned.entity, 4module_car_spawned.entity, car_chassis_2module.entity, car_chassis_3module.entity, car_chassis_4module.entity, 1module_cockpit, 1module_cockpit_armored, 1module_cockpit_with_engine, 1module_engine, 1module_flatbed, 1module_rear_seats, 1module_storage, 2module_flatbed, 2module_fuel_tank, 2module_passengers, randommodular.entity, minicopter.entity, scraptransporthelicopter, minicopter",
      "exclusions": ""
    },
    {
      "name": "dispensers",
      "members": "BaseCorpse, HelicopterDebris",
      "exclusions": ""
    },
    {
      "name": "players",
      "members": "BasePlayer",
      "exclusions": ""
    },
    {
      "name": "traps",
      "members": "autoturret, autoturret_deployed, gas_explosion_small, explosion_03, BearTrap, FlameTurret, Landmine, GunTrap, guntrap.deployed, ReactiveTarget, spikes.floor, teslacoil.deployed, tesla, sentry.scientist.static, autoturret_deployed",
      "exclusions": ""
    },
    {
      "name": "barricades",
      "members": "Barricade",
      "exclusions": ""
    },
    {
      "name": "highwalls",
      "members": "wall.external.high.stone, wall.external.high.wood, gates.external.high.wood, gates.external.high.wood",
      "exclusions": ""
    },
    {
      "name": "heli",
      "members": "BaseHelicopter, patrolhelicopter",
      "exclusions": ""
    },
    {
      "name": "npcs",
      "members": "HumanNPCNew, ScientistNPCNew, scientistnew, ch47scientists.entity, UnderwaterDwellerrug, SimpleShark, chicken, stag, boar, bear, horse, testridablehorse, ScientistNPCNew, scientistnpc_heavy, scientistnpc_full_any, scientistnpc_cargo_turret_any, scientistnpc_cargo_turret_lr300, scientistnpc_excavator, scientistnpc_oilrig, scientistnpc_cargo, tunneldweller, NPCPlayerApex, scientist, ridablehorse.entity, horse.entity, testridablehorse, ScientistNPC, scientist, Murderer, NPCMurderer, scarecrow, ALLScientist, NPCPlayer, BradleyAPC, IHTNAgent, HTNPlayer, HumanNPC, NPCMurderer, murderer, NPCScientist, scarecrow, scientist, scientistjunkpile, scientist_junkpile, zombie, ScientistNPC, ai.npc, scientist_turret_any, scientist_turret_lr300, scientist_full_any, scientist_full_mp5, scientistpeacekeeper, scientist_full_pistol, scientist_full_shotgun, scientist_full_lr300, scientist_junkpile_pistol, scientist_gunner, heavyscientist, heavyscientistnpc, OnNpcTarget",
      "exclusions": ""
    },
    {
      "name": "fire",
      "members": "FireBall, fireball_small, fireball_small_arrow, fireball_small_shotgun, flamethrower_fireball, flameturret_fireball, oilfireball2, oilfireballsmall",
      "exclusions": ""
    },
    {
      "name": "resources",
      "members": "ResourceEntity, TreeEntity, OreResourceEntity",
      "exclusions": ""
    }
  ],
  "Allow Killing Sleepers": false
}​

Deleted config and reloaded, everything works now. Guess I was on the old config and never deleted it.

gZ97IC8bBCWIdPS.jpg Covfefe

Deleted config and reloaded, everything works now. Guess I was on the old config and never deleted it.

Can you change status to "solved"  :)

Locked automatically