Hello,
unfortunately I have two questions / problems. I do not get on and need help.
I have this config that allows PvE with PvP zones. In a PvE zone you can do everything. Now to the actual problem, on the entire map you can not mine road signs, I have already read a thread where someone trolled, but that did not help me. I even entered the file there with me and it does not work.
I also do not understand where I have to enter what ? Can someone maybe provide me with a solution ? Is there a list with the commands ? I have 80 players on the server and now this no longer works.
Furthermore another problem, if a house is set without a cabinet, you can not do any damage. Is it possible to set it so that a house without a cabinet gets damage even in a PvE zone ?
Do you see an overview of the commands? I'm very sorry if the questions have already been asked a few times, my english is not so good and I can't find a solution.
It would be nice if someone would just adapt my file, or send me directly the right things to insert. I have so far used nextgenPVE and am a little overwhelmed that there is no UI in the plugin and you have to set everything in a file. I hope for quick help.
I have sent my code below with.
Thanks in advance
Translated with http://www.DeepL.com/Translator (free version)
{
"Config Version": "2.0.0",
"Default RuleSet": "default",
"Configuration Options": {
"handleDamage": true,
"useZones": true
},
"Mappings": {
"default": "default",
"3": "pvp",
"5": "pvp",
"2": "pvp",
"6": "pvp",
"7": "pvp",
"8": "pvp",
"10": "pvp",
"11": "pvp",
"13": "pvp",
"14": "pvp",
"100": "pvp"
},
"Schedule": {
"enabled": false,
"useRealtime": false,
"broadcast": false,
"entries": []
},
"RuleSets": [
{
"name": "default",
"enabled": true,
"defaultAllowDamage": false,
"flags": "HumanNPCDamage, LockedBoxesImmortal, LockedDoorsImmortal",
"rules": [
"anything can hurt dispensers",
"heli can hurt anything",
"players cannot hurt players",
"players cannot hurt traps",
"players cannot hurt teslacoil",
"players cannot hurt doors",
"players cannot hurt buildings",
"players cannot hurt deployables",
"players cannot hurt storages",
"players cannot hurt barricades",
"players cannot hurt balloons",
"players cannot hurt minicopter",
"players cannot hurt samsite",
"players can hurt npcs",
"players can hurt npcscientist",
"players can hurt heli",
"players can hurt horse",
"players can hurt npcmurderer",
"explosives cannot hurt players",
"explosives cannot hurt buildings",
"explosives cannot hurt deployables",
"explosives cannot hurt storages",
"traps cannot hurt players",
"traps can hurt npcs",
"teslacoil can hurt anything",
"teslacoil cannot hurt players",
"barricades cannot hurt players",
"highwalls cannot hurt players",
"npcs can hurt players",
"npcs can hurt npcs",
"npcs can hurt npcmurderer",
"npcs can hurt npcscientist",
"npcscientist can hurt npcs",
"npcscientist can hurt players",
"npcscientist can hurt npcmurderer",
"npcmurderer can hurt npcs",
"npcmurderer can hurt players",
"npcmurderer can hurt npcscientist",
"fire cannot hurt players",
"fire cannot hurt traps",
"fire cannot hurt teslacoil",
"fire cannot hurt doors",
"fire cannot hurt buildings",
"fire cannot hurt deployables",
"fire cannot hurt storages",
"fire can hurt npcs",
"fire can hurt npcmurderer",
"fire can hurt npcscientist",
"anything can hurt resources",
"anything can hurt samsite",
"samsite can hurt minicopter",
"samsite can hurt players",
"samsite can hurt heli",
"samsite can hurt balloons",
"mini can hurt mini",
"minicopter can hurt minicopter"
]
},
{
"name": "pvp",
"enabled": true,
"defaultAllowDamage": true,
"flags": "HumanNPCDamage, LockedBoxesImmortal, LockedDoorsImmortal",
"rules": []
}
],
"Allow Killing Sleepers": false,
"Entity Groups": [
{
"name": "deployables",
"members": "mining.pumpjack, mining.quarry, mining.pumpjack, mining_quarry, miningquarry_static, pumpjack-static, small_refinery_static, furnace_static, refinery_small_deployed, planter.large.deployed, planter.small.deployed, furnace.large, furnace, generator.wind.scrap, electric.windmill.small, water_catcher_large, water_catcher_small, waterpurifier.deployed, waterstorage, waterbarrel, watchtower.wood, composter, water.catcher.small, water.catcher.large, water.barrel, large.furnace, vendingmachine.deployed",
"exclusions": ""
},
{
"name": "dispensers",
"members": "BaseCorpse, HelicopterDebris",
"exclusions": ""
},
{
"name": "minicopter",
"members": "minicopter, minicopter.entity, scraptransporthelicopter",
"exclusions": ""
},
{
"name": "balloons",
"members": "hotairballoon",
"exclusions": ""
},
{
"name": "samsite",
"members": "sam_site_turret_deployed",
"exclusions": "sam_static, samsite_static"
},
{
"name": "explosives",
"members": "explosive.satchel, explosive.timed, ammo.rocket.smoke, ammo.rocket.basic, ammo.rocket.hv, ammo.rocket.smoke, ammo.rocket.fire, ammo.rifle.incendiary, ammo.rifle.explosive, grenade.f1, grenade.beancan, ammo.grenadelauncher.he, ammo.shotgun.fire, arrow.fire, surveycharge",
"exclusions": ""
},
{
"name": "players",
"members": "BasePlayer",
"exclusions": ""
},
{
"name": "traps",
"members": "AutoTurret, BearTrap, FlameTurret, Landmine, GunTrap, ReactiveTarget, spikes.floor",
"exclusions": ""
},
{
"name": "teslacoil",
"members": "TeslaCoil, teslacoil.deployed",
"exclusions": ""
},
{
"name": "barricades",
"members": "Barricade",
"exclusions": ""
},
{
"name": "highwalls",
"members": "wall.external.high.stone, wall.external.high.wood, gates.external.high.wood, gates.external.high.wood",
"exclusions": ""
},
{
"name": "heli",
"members": "BaseHelicopter",
"exclusions": ""
},
{
"name": "doors",
"members": "door.hinged.toptier, door.hinged.wood, door.hinged.metal, door.double.hinged.metal, door.double.hinged.toptier, door.double.hinged.wood, door.hinged.garage_a, floor.ladder.hatch",
"exclusions": ""
},
{
"name": "buildings",
"members": "wall, wall.frame, wall.half, wall.low, wall.doorway, wall.frame.shopfront, wall.frame.shopfront.metal, wall.window, foundation, foundation, foundation.steps, foundation.triangle, floor.frame, floor.grill, floor, floor.triangle, wall.frame.garagedoor, wall.frame.fence, wall.frame.cell, wall.window.bars, shutter.metal.embrasure, shutter.wood.a, wall.window.glass.reinforced, wall.window.bars.toptier, wall.window.bars, wall.window.bars.metal, wall.window.bars.wood",
"exclusions": ""
},
{
"name": "horse",
"members": "ridablehorse.entity, horse.entity, testridablehorse",
"exclusions": ""
},
{
"name": "npcs",
"members": "NPCPlayerApex, BradleyAPC",
"exclusions": ""
},
{
"name": "npcscientist",
"members": "ScientistNPC, scientist, ALLScientist",
"exclusions": ""
},
{
"name": "npcmurderer",
"members": "Murderer, NPCMurderer, scarecrow",
"exclusions": ""
},
{
"name": "fire",
"members": "FireBall, fireball_small, fireball_small_arrow, fireball_small_shotgun, flamethrower_fireball, flameturret_fireball, oilfireball2, oilfireballsmall",
"exclusions": ""
},
{
"name": "storages",
"members": "box.wooden.large, woodbox_deployed, fridge.deployed, locker.deployed, cupboard.tool.deployed",
"exclusions": ""
},
"name": "roadsigns",
"members": "roadsign, roadsign1, roadsign2, roadsign3, roadsign4, roadsign5, roadsign6",
"exclusions": "roadsign, roadsign1, roadsign2, roadsign3, roadsign4, roadsign5, roadsign6"
{
"name": "resources",
"members": "ResourceEntity, TreeEntity, OreResourceEntity",
"exclusions": ""
}
]
}