Can we set something to have autoturret ignore players AND guntrap, flametower hurt players ?
Turrets and guntrap-flame tower
Under RuleSets and default, you can add "traps cannot hurt players":
and then define traps under EntityGroups, for example:
Merged post
Sorry, in your case you might want two EntityGroups, one for each set of traps that can/cannot hurt players. Then above in the default RuleSet, use something like "badtraps can hurt players" and "goodtraps cannot hurt players."
"RuleSets": [
{
"name": "default",
"enabled": true,
"defaultAllowDamage": false,
"flags": "AuthorizedDamage, HumanNPCDamage, LockedBoxesImmortal, LockedDoorsImmortal, AdminsHurtSleepers",
"rules": [
"traps cannot hurt players",
...and then define traps under EntityGroups, for example:
{
"name": "traps",
"members": "AutoTurret, BearTrap, FlameTurret, Landmine, GunTrap, ReactiveTarget, spikes.floor",
"exclusions": ""
},Merged post
Sorry, in your case you might want two EntityGroups, one for each set of traps that can/cannot hurt players. Then above in the default RuleSet, use something like "badtraps can hurt players" and "goodtraps cannot hurt players."