Disabling all damage from heli to buildings?Solved
Hi all, 

curently we are having an issue on our server (PVE) that the heli does damage to buildings (seens like only the rockets)

is there a way / how to disable all damage from heli to buildings?

thanks alot!
did you use in the config under RuleSets - flags "NoHeliDamage"  ?
im not too familiar with the config stuff but here is the config:
{
	"Config Version": "0.8.9",
	"Default RuleSet": "default",
	"Configuration Options": {
		"handleDamage": true,
		"useZones": true
	},
	"Mappings": {
		"default": "default",
		"54653590": "exclude"
	},
	"Schedule": {
		"enabled": false,
		"useRealtime": false,
		"broadcast": false,
		"entries": []
	},
	"RuleSets": [{
		"name": "default",
		"enabled": true,
		"defaultAllowDamage": false,
		"flags": "NoHeliDamage, HumanNPCDamage, LockedBoxesImmortal, LockedDoorsImmortal, ProtectedSleepers",
		"rules": [
			"anything can hurt dispensers",
			"anything can hurt players",
			"players cannot hurt players",
			"anything can hurt traps",
			"traps cannot hurt players",
			"players can hurt barricades",
			"barricades cannot hurt players",
			"highwalls cannot hurt players",
			"anything can hurt heli",
			"anything can hurt npcs",
			"fire cannot hurt players",
			"anything can hurt resources"
		]
	}],
	"Entity Groups": [{
			"name": "dispensers",
			"members": "BaseCorpse, HelicopterDebris",
			"exclusions": ""
		},
		{
			"name": "players",
			"members": "BasePlayer",
			"exclusions": ""
		},
		{
			"name": "traps",
			"members": "AutoTurret, BearTrap, FlameTurret, Landmine, GunTrap, ReactiveTarget, spikes.floor",
			"exclusions": ""
		},
		{
			"name": "barricades",
			"members": "Barricade",
			"exclusions": ""
		},
		{
			"name": "highwalls",
			"members": "wall.external.high.stone, wall.external.high.wood, gates.external.high.wood, gates.external.high.wood",
			"exclusions": ""
		},
		{
			"name": "heli",
			"members": "BaseHelicopter",
			"exclusions": ""
		},
		{
			"name": "npcs",
			"members": "NPCPlayerApex, BradleyAPC, NPCMurderer, NPCScientist, murderer, scientist",
			"exclusions": ""
		},
		{
			"name": "fire",
			"members": "FireBall",
			"exclusions": ""
		},
		{
			"name": "resources",
			"members": "ResourceEntity, TreeEntity, OreResourceEntity",
			"exclusions": ""
		}
	]
}​
I can only say that I use ZoneManager for that to protect town and a couple of other spots.  But from the code, the flag should probably be NoHeliDamagePlayer.
Locked automatically