So I have TurretsIgnorePlayers and that's holding up. But with them transferring to the electric category, will I need to change anything to continue protecting players from damage? I've tried spawning masses of NPCs to try and get caught in the crossfire but for some reason I haven't gotten hit yet.

I've tried searching for an answer on this one but haven't found anything in the forums. Is there a way to stop sam_site_turret_deployed from targeting players? Since this is a PvE server I basically consider placement of these griefing. I realize that I can just remove them from the server by using a couple plugins. But as a fallback I would like to have a safety net and have them basically disabled. But I do have them set so they don't damage players and players can't damage them. So at least I have that part figured out :)

And for the last question. Is it possible to group all player vehicles into one "members": category to make updating the config a little easier when there's an addition? Something like

{
"name": "personalairtransport",
"members": "minicopter.entity, scraptransporthelicopter, hotairballoon",
"exclusions": ""
},