Seeds not stacking/splitting properly
When I buy tree seeds, they are stacked in one pile. If I manually divide the stack into 2 parts, then the second part will turn into hemp seed.
If I buy 1 pine, then 1 palm, then the seed of a palm is added to a pile of pine. As a result, I have 2 pine seeds.
ty for bringing this to my attention, please send a patch on umod.
How can i do this?
I'm not sure how to do that either, but a quick fix I found is just changing "seed.hemp" in line 276 of the .cs plugin file to "clone.hemp".  The generic clone works as a better prefab due to stacking behavior with new farming system.  It wont stack with seeds or other clones that I've found so far.
quick fix added for now ty for the notification <3

Hey !

We're having a small problem on our Rust RP server. People have farms and hemp clones stacks as been lowered to 1. We're trying to find a way to have bigger stacks of trees to fix the problem with the hemp clone. 

Do you have an idea ? 

Bobo :)

I've changed the config file and looked up the code, I didn't find anything changing the max stack of the hemp clone. Anyone knows why the hemp clone is limited to one after I've added the plugin ?

Thank you !



Merged post

I changed line 301. value and it worked. 

item.info.stackable = 10;

I keep getting reports of hemp clones and seeds not stacking ocassionally. It appears to be a bug that comes and goes and appears to be related to this plugin.

that is correct the seeds will not stack due to an issue in stack size controller back in the day if you are using stack modifier i think this could be removed and allow stacking again.