Hi there I am attempting to use the plugin with Carbon and I get the following error when starting up.
Failed compiling '/home/container/carbon/plugins/Trade.cs':
1. The type or namespace name 'OnlinePlayersAttribute' could not be found (are you missing a using directive or an assembly reference?) [CS0246]
(Trade 10 line 63)
Can you offer me anyhelp to resolve this?
Failed to compile error when using plugin with Carbon
I'm interested in a resolution to this as well.
Also having this issue.
Trade.cs 63 10 The type or namespace name 'OnlinePlayersAttribute' could not be found (are you missing a using directive or an assembly reference?)
(02:36:57) | Failed compiling '/home/rustserver/serverfiles/carbon/plugins/Trade.cs':
(02:36:57) | 1. The type or namespace name 'OnlinePlayersAttribute' could not be found (are you missing a using directive or an assembly reference?) [CS0246]
(Trade 10 line 63)
I am having the same issue
Hi guys, i found a solution with a plugin posted on carbon Discord!
Plugin Trade on Discord!
Merged post
using System;
using System.Text;
using System.Collections.Generic;
using UnityEngine;
using Oxide.Core;
using Oxide.Core.Plugins;
using Newtonsoft.Json;
using System.Linq;
namespace Oxide.Plugins
{
[Info ("Trade", "Calytic", "1.2.44")] // Hotfix on Line 999 for May 2023 Rust Update - Solarix
class Trade : RustPlugin
{
#region Configuration
string box;
int slots;
float cooldownMinutes;
float maxRadius;
float pendingSeconds;
float radiationMax;
bool allowSafeZone;
[PluginReference]
Plugin Ignore, Clans, Friends;
Dictionary<string, DateTime> tradeCooldowns = new Dictionary<string, DateTime> ();
#endregion
#region Trade State
class OnlinePlayer
{
public BasePlayer Player;
public StorageContainer View;
public OpenTrade Trade;
public PlayerInventory inventory {
get {
return Player.inventory;
}
}
public ItemContainer containerMain {
get {
return Player.inventory.containerMain;
}
}
public OnlinePlayer (BasePlayer player)
{
}
public void Clear ()
{
View = null;
Trade = null;
}
}
Hash<BasePlayer, OnlinePlayer> onlinePlayers = new Hash<BasePlayer, OnlinePlayer> ();
class OpenTrade
{
public OnlinePlayer source;
public OnlinePlayer target;
public BasePlayer sourcePlayer {
get {
return source.Player;
}
}
public BasePlayer targetPlayer {
get {
return target.Player;
}
}
public bool complete = false;
public bool closing = false;
public bool sourceAccept = false;
public bool targetAccept = false;
public OpenTrade (OnlinePlayer source, OnlinePlayer target)
{
this.source = source;
this.target = target;
}
public OnlinePlayer GetOther (OnlinePlayer onlinePlayer)
{
if (source == onlinePlayer) {
return target;
}
return source;
}
public BasePlayer GetOther (BasePlayer player)
{
if (sourcePlayer == player) {
return targetPlayer;
}
return sourcePlayer;
}
public void ResetAcceptance ()
{
sourceAccept = false;
targetAccept = false;
}
public bool IsInventorySufficient ()
{
if (target == null || source == null) {
return false;
}
if (target.containerMain == null || source.containerMain == null) {
return false;
}
if ((target.containerMain.capacity - target.containerMain.itemList.Count) < source.View.inventory.itemList.Count ||
(source.containerMain.capacity - source.containerMain.itemList.Count) < target.View.inventory.itemList.Count) {
return true;
}
return false;
}
public bool IsValid ()
{
if (IsSourceValid () && IsTargetValid ())
return true;
return false;
}
public bool IsSourceValid ()
{
if (sourcePlayer != null && sourcePlayer.IsConnected)
return true;
return false;
}
public bool IsTargetValid ()
{
if (targetPlayer != null && targetPlayer.IsConnected)
return true;
return false;
}
}
class PendingTrade
{
public BasePlayer Target;
public Timer Timer;
public PendingTrade (BasePlayer target)
{
Target = target;
}
public void Destroy ()
{
if (Timer != null && !Timer.Destroyed) {
Timer.Destroy ();
}
}
}
List<OpenTrade> openTrades = new List<OpenTrade> ();
Dictionary<BasePlayer, PendingTrade> pendingTrades = new Dictionary<BasePlayer, PendingTrade> ();
#endregion
#region Initialization
void Init ()
{
UnsubscribeAll ();
}
void UnsubscribeAll ()
{
//Unsubscribe(nameof(CanNetworkTo));
Unsubscribe (nameof (OnItemAction));
Unsubscribe (nameof (OnItemAddedToContainer));
Unsubscribe (nameof (CanMoveItem));
Unsubscribe (nameof (OnItemRemovedFromContainer));
}
void SubscribeAll ()
{
//Subscribe(nameof(CanNetworkTo));
Subscribe (nameof (OnItemAction));
Subscribe (nameof (OnItemAddedToContainer));
Subscribe (nameof (CanMoveItem));
Subscribe (nameof (OnItemRemovedFromContainer));
}
void Loaded ()
{
permission.RegisterPermission ("trade.use", this);
permission.RegisterPermission ("trade.accept", this);
LoadMessages ();
CheckConfig ();
box = GetConfig ("Settings", "box", "assets/prefabs/deployable/woodenbox/woodbox_deployed.prefab");
slots = GetConfig ("Settings", "slots", 30);
cooldownMinutes = GetConfig ("Settings", "cooldownMinutes", 5f);
maxRadius = GetConfig ("Settings", "maxRadius", 5000f);
pendingSeconds = GetConfig ("Settings", "pendingSeconds", 25f);
radiationMax = GetConfig ("Settings", "radiationMax", 1f);
allowSafeZone = GetConfig ("Settings", "allowSafeZone", true);
}
void Unloaded ()
{
foreach (var player in BasePlayer.activePlayerList) {
OnlinePlayer onlinePlayer;
if (onlinePlayers.TryGetValue (player, out onlinePlayer)) {
if (onlinePlayer.Trade != null) {
TradeCloseBoxes (onlinePlayer.Trade);
} else if (onlinePlayer.View != null) {
CloseBoxView (player, onlinePlayer.View);
}
}
}
}
protected new void LoadDefaultConfig ()
{
Config ["Settings", "box"] = "assets/prefabs/deployable/woodenbox/woodbox_deployed.prefab";
Config ["Settings", "slots"] = 30;
Config ["Settings", "cooldownMinutes"] = 5;
Config ["Settings", "maxRadius"] = 5000f;
Config ["Settings", "pendingSeconds"] = 25f;
Config ["Settings", "radiationMax"] = 1;
Config ["Settings", "allowSafeZone"] = true;
Config ["VERSION"] = Version.ToString ();
}
void CheckConfig ()
{
if (Config ["VERSION"] == null) {
// FOR COMPATIBILITY WITH INITIAL VERSIONS WITHOUT VERSIONED CONFIG
ReloadConfig ();
} else if (GetConfig<string> ("VERSION", "") != Version.ToString ()) {
// ADDS NEW, IF ANY, CONFIGURATION OPTIONS
ReloadConfig ();
}
}
protected void ReloadConfig ()
{
Config ["VERSION"] = Version.ToString ();
// NEW CONFIGURATION OPTIONS HERE
Config ["Settings", "radiationMax"] = GetConfig ("Settings", "radiationMax", 1f);
// END NEW CONFIGURATION OPTIONS
PrintToConsole ("Upgrading configuration file");
SaveConfig ();
}
void LoadMessages ()
{
lang.RegisterMessages (new Dictionary<string, string>
{
{"Inventory: You", "You do not have enough room in your inventory"},
{"Inventory: Them", "Their inventory does not have enough room"},
{"Inventory: Generic", "Insufficient inventory space"},
{"Player: Not Found", "No player found by that name"},
{"Player: Unknown", "Unknown"},
{"Player: Yourself", "You cannot trade with yourself"},
{"Status: Completing", "Completing trade.."},
{"Status: No Pending", "You have no pending trade requests"},
{"Status: Pending", "They already have a pending trade request"},
{"Status: Received", "You have received a trade request from {0}. Type <color=#00FF00>/trade accept</color> to begin trading"},
{"Status: They Interrupted", "They moved or closed the trade"},
{"Status: You Interrupted", "You moved or closed the trade"},
{"Trade: Sent", "Trade request sent"},
{"Trade: They Declined", "They declined your trade request"},
{"Trade: You Declined", "You declined their trade request"},
{"Trade: They Accepted", "{0} accepted."},
{"Trade: You Accepted", "You accepted."},
{"Trade: Pending", "Trade pending."},
{"Denied: Permission", "You lack permission to do that"},
{"Denied: Privilege", "You do no have building privilege"},
{"Denied: Swimming", "You cannot do that while swimming"},
{"Denied: Falling", "You cannot do that while falling"},
{"Denied: Mounted", "You cannot do that while mounted"},
{"Denied: Wounded", "You cannot do that while wounded"},
{"Denied: Irradiated", "You cannot do that while irradiated"},
{"Denied: Generic", "You cannot do that right now"},
{"Denied: They Busy", "That player is busy"},
{"Denied: They Ignored You", "They ignored you"},
{"Denied: Distance", "Too far away"},
{"Denied: Ship", "You cannot do that while on a ship"},
{"Denied: Lift", "You cannot do that while on a lift"},
{"Denied: Balloon", "You cannot do that while on a balloon"},
{"Denied: Safe Zone", "You cannot do that while in a safe zone"},
{"Item: BP", "BP"},
{"Syntax: Trade Accept", "Invalid syntax. /trade accept"},
{"Syntax: Trade", "Invalid syntax. /trade \"Player Name\""},
{"Cooldown: Seconds", "You are doing that too often, try again in a {0} seconds(s)."},
{"Cooldown: Minutes", "You are doing that too often, try again in a {0} minute(s)."},
}, this);
}
#endregion
#region Oxide Hooks
//object CanNetworkTo(BaseNetworkable entity, BasePlayer target)
//{
// if (entity == null || target == null || entity == target) return null;
// if (target.IsAdmin) return null;
// OnlinePlayer onlinePlayer;
// bool IsMyBox = false;
// if (onlinePlayers.TryGetValue(target, out onlinePlayer))
// {
// if (onlinePlayer.View != null && onlinePlayer.View.net.ID == entity.net.ID)
// {
// IsMyBox = true;
// }
// }
// if (IsTradeBox(entity) && !IsMyBox) return false;
// return null;
//}
void OnPlayerConnected (BasePlayer player)
{
onlinePlayers [player].View = null;
onlinePlayers [player].Trade = null;
}
void OnPlayerDisconnected (BasePlayer player)
{
OnlinePlayer onlinePlayer;
if (onlinePlayers.TryGetValue (player, out onlinePlayer)) {
if (onlinePlayer.Trade != null) {
TradeCloseBoxes (onlinePlayer.Trade);
} else if (onlinePlayer.View != null) {
CloseBoxView (player, onlinePlayer.View);
}
}
}
void OnPlayerLootEnd (PlayerLoot inventory)
{
var player = inventory.GetComponent<BasePlayer> ();
if (player == null)
return;
OnlinePlayer onlinePlayer;
if (onlinePlayers.TryGetValue (player, out onlinePlayer) && onlinePlayer.View != null) {
if (onlinePlayer.View == inventory.entitySource && onlinePlayer.Trade != null) {
OpenTrade t = onlinePlayer.Trade;
if (!t.closing) {
t.closing = true;
if (!onlinePlayer.Trade.complete) {
if (onlinePlayer.Trade.sourcePlayer == player) {
TradeReply (t, "Status: They Interrupted", "Status: You Interrupted");
} else {
TradeReply (t, "Status: You Interrupted", "Status: They Interrupted");
}
}
CloseBoxView (player, (StorageContainer)inventory.entitySource);
}
}
}
}
void OnItemAction (Item item, string cmd)
{
if (cmd == "drop") {
BasePlayer player = item.GetOwnerPlayer ();
if (player is BasePlayer) {
OnlinePlayer onlinePlayer;
if (onlinePlayers.TryGetValue (player, out onlinePlayer) && onlinePlayer.Trade != null && player.inventory != null) {
if (item.parent == player.inventory.containerMain && !onlinePlayer.Trade.IsInventorySufficient ()) {
ShowTrades (onlinePlayer.Trade, "Trade: Pending");
}
}
}
}
}
void OnItemAddedToContainer (ItemContainer container, Item item)
{
if (container.playerOwner is BasePlayer) {
OnlinePlayer onlinePlayer;
if (onlinePlayers.TryGetValue (container.playerOwner, out onlinePlayer) && onlinePlayer.Trade != null) {
OpenTrade t = onlinePlayers [container.playerOwner].Trade;
if (!t.complete) {
t.ResetAcceptance ();
if (t.IsValid ()) {
ShowTrades (t, "Trade: Pending");
} else {
TradeCloseBoxes (t);
}
}
}
}
}
object CanMoveItem (Item item, PlayerInventory playerLoot, uint targetContainer, int targetSlot)
{
var player = playerLoot.GetComponent<BasePlayer> ();
if (player == null) {
return null;
}
OnlinePlayer onlinePlayer;
if (onlinePlayers.TryGetValue (player, out onlinePlayer) && onlinePlayer.Trade != null) {
OpenTrade t = onlinePlayers [player].Trade;
if (t.closing) {
return false;
}
}
return null;
}
void OnItemRemovedFromContainer (ItemContainer container, Item item)
{
if (container.playerOwner is BasePlayer) {
OnlinePlayer onlinePlayer;
if (onlinePlayers.TryGetValue (container.playerOwner, out onlinePlayer) && onlinePlayer.Trade != null) {
OpenTrade t = onlinePlayers [container.playerOwner].Trade;
if (!t.complete) {
t.ResetAcceptance ();
if (t.IsValid ()) {
ShowTrades (t, "Trade: Pending");
} else {
TradeCloseBoxes (t);
}
}
}
}
}
#endregion
#region Commands
[ChatCommand ("trade")]
void cmdTrade (BasePlayer player, string command, string [] args)
{
if (args.Length == 1) {
if (args [0] == "accept") {
if (!CanPlayerTrade (player, "trade.accept"))
return;
AcceptTrade (player);
return;
}
}
if (args.Length != 1) {
if (pendingTrades.ContainsKey (player)) {
SendReply (player, GetMsg ("Syntax: Trade Accept", player));
} else {
SendReply (player, GetMsg ("Syntax: Trade", player));
}
return;
}
var targetPlayer = FindPlayerByPartialName (args [0]);
if (targetPlayer == null) {
SendReply (player, GetMsg ("Player: Not Found", player));
return;
}
if (targetPlayer == player) {
SendReply (player, GetMsg ("Player: Yourself", player));
return;
}
if (!CheckCooldown (player)) {
return;
}
if (Ignore != null) {
var IsIgnored = Ignore.Call ("IsIgnored", player.UserIDString, targetPlayer.UserIDString);
if ((bool)IsIgnored == true) {
SendReply (player, GetMsg ("Denied: They Ignored You", player));
return;
}
}
OnlinePlayer onlineTargetPlayer;
if (onlinePlayers.TryGetValue (targetPlayer, out onlineTargetPlayer) && onlineTargetPlayer.Trade != null) {
SendReply (player, GetMsg ("Denied: They Busy", player));
return;
}
if (maxRadius > 0) {
if (targetPlayer.Distance (player) > maxRadius) {
SendReply (player, GetMsg ("Denied: Distance", player));
return;
}
}
if (!CanPlayerTrade (player, "trade.use"))
return;
if (pendingTrades.ContainsKey (player)) {
SendReply (player, GetMsg ("Status: Pending", player));
} else {
SendReply (targetPlayer, GetMsg ("Status: Received", targetPlayer), player.displayName);
SendReply (player, GetMsg ("Trade: Sent", player));
var pendingTrade = new PendingTrade (targetPlayer);
pendingTrades.Add (player, pendingTrade);
pendingTrade.Timer = timer.In (pendingSeconds, delegate () {
if (pendingTrades.ContainsKey (player)) {
pendingTrades.Remove (player);
SendReply (player, GetMsg ("Trade: They Declined", player));
SendReply (targetPlayer, GetMsg ("Trade: You Declined", targetPlayer));
}
});
}
}
[ConsoleCommand ("trade")]
void ccTrade (ConsoleSystem.Arg arg)
{
if (arg.Connection == null)
return;
if (arg.Connection.player == null)
return;
cmdTrade (arg.Connection.player as BasePlayer, arg.cmd.Name, arg.Args);
}
[ConsoleCommand ("trade.decline")]
void ccTradeDecline (ConsoleSystem.Arg arg)
{
if (arg.Connection == null)
return;
if (arg.Connection.player == null)
return;
var player = arg.Connection.player as BasePlayer;
OnlinePlayer onlinePlayer;
if (onlinePlayers.TryGetValue (player, out onlinePlayer) && onlinePlayer.Trade != null) {
onlinePlayer.Trade.closing = true;
var target = onlinePlayer.Trade.GetOther (player);
SendReply (player, GetMsg ("Trade: You Declined", player));
SendReply (target, GetMsg ("Trade: They Declined", target));
TradeCloseBoxes (onlinePlayer.Trade);
} else if (player is BasePlayer) {
HideTrade (player);
}
}
[ConsoleCommand ("trade.accept")]
void ccTradeAccept (ConsoleSystem.Arg arg)
{
if (arg.Connection == null)
return;
if (arg.Connection.player == null)
return;
var player = arg.Connection.player as BasePlayer;
TradeAccept (player);
}
void TradeAccept (BasePlayer player)
{
OnlinePlayer onlinePlayer;
if (onlinePlayers.TryGetValue (player, out onlinePlayer) && onlinePlayer.Trade != null) {
var t = onlinePlayers [player].Trade;
if (t.sourcePlayer == player) {
if (!CheckSourceInventory (t)) {
return;
}
t.sourceAccept = true;
} else if (t.targetPlayer == player) {
if (!CheckTargetInventory (t)) {
return;
}
t.targetAccept = true;
}
if (t.targetAccept == true && t.sourceAccept == true) {
CompleteTrade (t);
} else {
ShowTrades (t, "Trade: Pending");
}
} else if (player is BasePlayer) {
HideTrade (player);
}
}
void CompleteTrade (OpenTrade t)
{
if (t.IsInventorySufficient ()) {
t.ResetAcceptance ();
ShowTrades (t, "Inventory: Generic");
return;
}
if (t.complete) {
return;
}
t.complete = true;
t.closing = true;
TradeCooldown (t);
TradeReply (t, "Status: Completing");
Interface.Oxide.NextTick (() => FinishTrade (t));
}
bool CheckSourceInventory (OpenTrade t)
{
var i = t.target.View.inventory.itemList.Count;
var f = t.source.containerMain.capacity - t.source.containerMain.itemList.Count;
if (i > f) {
TradeReply (t, "Inventory: Them", "Inventory: You");
t.sourceAccept = false;
ShowTrades (t, "Inventory: Generic");
return false;
}
return true;
}
bool CheckTargetInventory (OpenTrade t)
{
var i = t.source.View.inventory.itemList.Count;
var f = t.target.containerMain.capacity - t.target.containerMain.itemList.Count;
if (i > f) {
TradeReply (t, "Inventory: You", "Inventory: Them");
t.targetAccept = false;
ShowTrades (t, "Inventory: Generic");
return false;
}
return true;
}
#endregion
#region GUI
public string jsonTrade = @"[{""name"":""TradeMsg"",""parent"":""Overlay"",""components"":[{""type"":""UnityEngine.UI.Image"",""color"":""0 0 0 0.76"",""imagetype"":""Filled""},{""type"":""RectTransform"",""anchormax"":""0.77 0.91"",""anchormin"":""0.24 0.52""}]},{""name"":""SourceLabel{1}"",""parent"":""TradeMsg"",""components"":[{""type"":""UnityEngine.UI.Text"",""text"":""{sourcename}"",""fontSize"":""16"",""align"":""UpperLeft""},{""type"":""RectTransform"",""anchormax"":""0.48 0.98"",""anchormin"":""0.03 0.91""}]},{""name"":""TargetLabel{2}"",""parent"":""TradeMsg"",""components"":[{""type"":""UnityEngine.UI.Text"",""text"":""{targetname}"",""fontSize"":""17""},{""type"":""RectTransform"",""anchormax"":""0.97 0.98"",""anchormin"":""0.52 0.91""}]},{""name"":""SourceItemsPanel{3}"",""parent"":""TradeMsg"",""components"":[{""type"":""UnityEngine.UI.RawImage"",""color"":""0 0 0 0.52"",""imagetype"":""Filled""},{""type"":""RectTransform"",""anchormax"":""0.47 0.9"",""anchormin"":""0.03 0.13""}]},{""name"":""SourceItemsText"",""parent"":""SourceItemsPanel{3}"",""components"":[{""type"":""UnityEngine.UI.Text"",""text"":""{sourceitems}"",""fontSize"":""14"",""align"":""UpperLeft""},{""type"":""RectTransform"",""anchormax"":""0.99 0.99"",""anchormin"":""0.01 0.01""}]},{""name"":""TargetItemsPanel{4}"",""parent"":""TradeMsg"",""components"":[{""type"":""UnityEngine.UI.RawImage"",""color"":""0 0 0 0.52"",""imagetype"":""Filled""},{""type"":""RectTransform"",""anchormax"":""0.96 0.9"",""anchormin"":""0.52 0.13""}]},{""name"":""TargetItemsText"",""parent"":""TargetItemsPanel{4}"",""components"":[{""type"":""UnityEngine.UI.Text"",""text"":""{targetitems}"",""fontSize"":""14"",""align"":""UpperLeft""},{""type"":""RectTransform"",""anchormax"":""0.99 0.99"",""anchormin"":""0.01 0.01""}]},{""name"":""AcceptTradeButton{5}"",""parent"":""TradeMsg"",""components"":[{""type"":""UnityEngine.UI.Button"",""color"":""0 0.95 0.14 0.54"",""command"":""trade.accept""},{""type"":""RectTransform"",""anchormax"":""0.47 0.09"",""anchormin"":""0.35 0.03""}]},{""name"":""AcceptTradeLabel"",""parent"":""AcceptTradeButton{5}"",""components"":[{""type"":""UnityEngine.UI.Text"",""text"":""Accept"",""fontSize"":""13"",""align"":""MiddleCenter""},{""type"":""RectTransform"",""anchormax"":""1 1"",""anchormin"":""0 0""}]},{""name"":""DeclineTradeButton{6}"",""parent"":""TradeMsg"",""components"":[{""type"":""UnityEngine.UI.Button"",""color"":""0.95 0 0.02 0.61"",""command"":""trade.decline""},{""type"":""RectTransform"",""anchormax"":""0.15 0.09"",""anchormin"":""0.03 0.03""}]},{""name"":""DeclineTradeLabel"",""parent"":""DeclineTradeButton{6}"",""components"":[{""type"":""UnityEngine.UI.Text"",""text"":""Decline"",""fontSize"":""13"",""align"":""MiddleCenter""},{""type"":""RectTransform"",""anchormax"":""1 1"",""anchormin"":""0 0""}]},{""name"":""TargetStatusLabel{7}"",""parent"":""TradeMsg"",""components"":[{""type"":""UnityEngine.UI.Text"",""text"":""{targetstatus}"",""fontSize"":""14"",""align"":""UpperLeft""},{""type"":""RectTransform"",""anchormax"":""0.97 0.09"",""anchormin"":""0.52 0.01""}]}]
";
private void ShowTrade (BasePlayer player, OpenTrade trade, string status)
{
HideTrade (player);
OnlinePlayer onlinePlayer;
if (!onlinePlayers.TryGetValue (player, out onlinePlayer)) {
return;
}
if (onlinePlayer.View == null) {
return;
}
StorageContainer sourceContainer = onlinePlayer.View;
StorageContainer targetContainer = null;
BasePlayer target = null;
if (trade.sourcePlayer == player && trade.target.View != null) {
targetContainer = trade.target.View;
target = trade.targetPlayer;
if (target is BasePlayer) {
if (trade.targetAccept) {
status += string.Format (GetMsg ("Trade: They Accepted", player), CleanName (target.displayName));
} else if (trade.sourceAccept) {
status += GetMsg ("Trade: You Accepted", player);
}
} else {
return;
}
} else if (trade.targetPlayer == player && trade.source.View != null) {
targetContainer = trade.source.View;
target = trade.sourcePlayer;
if (target is BasePlayer) {
if (trade.sourceAccept) {
status += string.Format (GetMsg ("Trade: They Accepted", player), CleanName (target.displayName));
} else if (trade.targetAccept) {
status += GetMsg ("Trade: You Accepted", player);
}
} else {
return;
}
}
if (targetContainer == null || target == null) {
return;
}
string send = jsonTrade;
for (int i = 1; i < 100; i++) {
send = send.Replace ("{" + i + "}", Oxide.Core.Random.Range (9999, 99999).ToString ());
}
send = send.Replace ("{sourcename}", CleanName (player.displayName));
if (target != null) {
send = send.Replace ("{targetname}", CleanName (target.displayName));
} else {
send = send.Replace ("{targetname}", GetMsg ("Player: Unknown", player));
}
send = send.Replace ("{targetstatus}", status);
var slotsAvailable = target.inventory.containerMain.capacity - (target.inventory.containerMain.itemList.Count);
List<string> sourceItems = new List<string> ();
var x = 1;
foreach (Item i in sourceContainer.inventory.itemList) {
string n = "";
if (i.IsBlueprint ()) {
n = i.amount + " x <color=lightblue>" + i.blueprintTargetDef.displayName.english + " [" + GetMsg ("Item: BP", player) + "]</color>";
} else {
n = i.amount + " x " + i.info.displayName.english;
if(i.info.condition.enabled)
{
var conditionPercent = System.Math.Round(i.condition * 100 / i.info.condition.max, 0);
if(conditionPercent <= 25f)
{
n += " [<color=red>" + conditionPercent + "%</color>]";
}
else if(conditionPercent <= 75f)
{
n += " [<color=yellow>" + conditionPercent + "%</color>]";
}
else if(conditionPercent <= 99f)
{
n += " [<color=green>" + conditionPercent + "%</color>]";
}
}
}
if (x > slotsAvailable) {
n = "<color=red>" + n + "</color>";
}
x++;
sourceItems.Add (n);
}
send = send.Replace ("{sourceitems}", string.Join ("\n", sourceItems.ToArray ()));
if (player != target) {
slotsAvailable = player.inventory.containerMain.capacity - (player.inventory.containerMain.itemList.Count);
List<string> targetItems = new List<string> ();
x = 1;
if (targetContainer != null) {
foreach (Item i in targetContainer.inventory.itemList) {
string n2 = "";
if (i.IsBlueprint ()) {
n2 = i.amount + " x <color=lightblue>" + i.blueprintTargetDef.displayName.english + " [" + GetMsg ("Item: BP", player) + "]</color>";
} else {
n2 = i.amount + " x " + i.info.displayName.english;
if (i.info.condition.enabled)
{
var conditionPercent = System.Math.Round(i.condition * 100 / i.info.condition.max, 0);
if (conditionPercent <= 25f)
{
n2 += " [<color=red>" + conditionPercent + "%</color>]";
}
else if (conditionPercent <= 75f)
{
n2 += " [<color=yellow>" + conditionPercent + "%</color>]";
}
else if (conditionPercent <= 99f)
{
n2 += " [<color=green>" + conditionPercent + "%</color>]";
}
}
}
if (x > slotsAvailable) {
n2 = "<color=red>" + n2 + "</color>";
}
x++;
targetItems.Add (n2);
}
}
send = send.Replace ("{targetitems}", string.Join ("\n", targetItems.ToArray ()));
} else {
send = send.Replace ("{targetitems}", "");
}
CommunityEntity.ServerInstance.ClientRPCEx (new Network.SendInfo { connection = player.net.connection }, null, "AddUI", send);
}
private void HideTrade (BasePlayer player)
{
if (player.IsConnected) {
CommunityEntity.ServerInstance.ClientRPCEx (new Network.SendInfo { connection = player.net.connection }, null, "DestroyUI", "TradeMsg");
}
}
#endregion
#region Core Methods
bool CheckCooldown (BasePlayer player)
{
if (cooldownMinutes > 0) {
DateTime startTime;
if (tradeCooldowns.TryGetValue (player.UserIDString, out startTime)) {
var endTime = DateTime.Now;
var span = endTime.Subtract (startTime);
if (span.TotalMinutes > 0 && span.TotalMinutes < Convert.ToDouble (cooldownMinutes)) {
double timeleft = System.Math.Round (Convert.ToDouble (cooldownMinutes) - span.TotalMinutes, 2);
if (timeleft < 1) {
double timelefts = System.Math.Round ((Convert.ToDouble (cooldownMinutes) * 60) - span.TotalSeconds);
SendReply (player, string.Format (GetMsg ("Cooldown: Seconds", player), timelefts.ToString ()));
} else {
SendReply (player, string.Format (GetMsg ("Cooldown: Minutes", player), System.Math.Round (timeleft).ToString ()));
}
return false;
} else {
tradeCooldowns.Remove (player.UserIDString);
}
}
}
return true;
}
void TradeCloseBoxes (OpenTrade trade)
{
if (trade.IsSourceValid ()) {
CloseBoxView (trade.sourcePlayer, trade.source.View);
}
if (trade.IsTargetValid () && trade.targetPlayer != trade.sourcePlayer) {
CloseBoxView (trade.targetPlayer, trade.target.View);
}
}
void TradeReply (OpenTrade trade, string msg, string msg2 = null)
{
if (msg2 == null) {
msg2 = msg;
}
if (trade.targetPlayer != null) {
SendReply (trade.targetPlayer, GetMsg (msg, trade.targetPlayer));
}
if (trade.sourcePlayer != null) {
SendReply (trade.sourcePlayer, GetMsg (msg2, trade.sourcePlayer));
}
}
void ShowTrades (OpenTrade trade, string msg)
{
ShowTrade (trade.sourcePlayer, trade, GetMsg (msg, trade.sourcePlayer));
ShowTrade (trade.targetPlayer, trade, GetMsg (msg, trade.targetPlayer));
}
void TradeCooldown (OpenTrade trade)
{
PlayerCooldown (trade.targetPlayer);
PlayerCooldown (trade.sourcePlayer);
}
void PlayerCooldown (BasePlayer player)
{
if (player.IsAdmin) {
return;
}
if (tradeCooldowns.ContainsKey (player.UserIDString)) {
tradeCooldowns.Remove (player.UserIDString);
}
tradeCooldowns.Add (player.UserIDString, DateTime.Now);
}
void FinishTrade (OpenTrade t)
{
foreach (var i in t.source.View.inventory.itemList.ToArray ()) {
i.MoveToContainer (t.target.containerMain);
}
foreach (var i in t.target.View.inventory.itemList.ToArray ()) {
i.MoveToContainer (t.source.containerMain);
}
TradeCloseBoxes (t);
}
void AcceptTrade (BasePlayer player)
{
BasePlayer source = null;
PendingTrade pendingTrade = null;
foreach (KeyValuePair<BasePlayer, PendingTrade> kvp in pendingTrades) {
if (kvp.Value.Target == player) {
pendingTrade = kvp.Value;
source = kvp.Key;
break;
}
}
if (source != null && pendingTrade != null) {
pendingTrade.Destroy ();
pendingTrades.Remove (source);
StartTrades (source, player);
} else {
SendReply (player, GetMsg ("Status: No Pending", player));
}
}
void StartTrades (BasePlayer source, BasePlayer target)
{
var trade = new OpenTrade (onlinePlayers [source], onlinePlayers [target]);
StartTrade (source, target, trade);
if (source != target) {
StartTrade (target, source, trade);
}
}
void StartTrade (BasePlayer source, BasePlayer target, OpenTrade trade)
{
OpenBox (source, source);
if (!openTrades.Contains (trade)) {
openTrades.Add (trade);
}
onlinePlayers [source].Trade = trade;
timer.In (0.1f, () => ShowTrade (source, trade, GetMsg ("Trade: Pending", source)));
}
void OpenBox (BasePlayer player, BaseEntity target)
{
SubscribeAll ();
var ply = onlinePlayers [player];
if (ply.View == null) {
OpenBoxView (player, target);
return;
}
CloseBoxView (player, ply.View);
timer.In (1f, () => OpenBoxView (player, target));
}
void OpenBoxView (BasePlayer player, BaseEntity targArg)
{
var pos = new Vector3 (player.transform.position.x, player.transform.position.y - 1, player.transform.position.z);
var boxContainer = GameManager.server.CreateEntity (box, pos) as StorageContainer;
boxContainer.GetComponent<DestroyOnGroundMissing> ().enabled = false;
boxContainer.GetComponent<GroundWatch> ().enabled = false;
boxContainer.transform.position = pos;
if (!boxContainer) return;
StorageContainer view = boxContainer as StorageContainer;
view.limitNetworking = true;
player.EndLooting ();
if (targArg is BasePlayer) {
BasePlayer target = targArg as BasePlayer;
ItemContainer container = new ItemContainer ();
container.playerOwner = player;
container.ServerInitialize (null, slots);
if (container.uid.Value == 0) /* Changed (container.uid == 0) to (container.uid.Value == 0) - Solarix */
container.GiveUID ();
view.enableSaving = false;
view.Spawn ();
view.inventory = container;
onlinePlayers [player].View = view;
timer.In (0.1f, () => view.PlayerOpenLoot (player));
}
}
void CloseBoxView (BasePlayer player, StorageContainer view)
{
OnlinePlayer onlinePlayer;
if (!onlinePlayers.TryGetValue (player, out onlinePlayer)) return;
if (onlinePlayer.View == null) return;
HideTrade (player);
if (onlinePlayer.Trade != null) {
OpenTrade t = onlinePlayer.Trade;
t.closing = true;
if (t.sourcePlayer == player && t.targetPlayer != player && t.target.View != null) {
t.target.Trade = null;
CloseBoxView (t.targetPlayer, t.target.View);
} else if (t.targetPlayer == player && t.sourcePlayer != player && t.source.View != null) {
t.source.Trade = null;
CloseBoxView (t.sourcePlayer, t.source.View);
}
if (openTrades.Contains (t)) {
openTrades.Remove (t);
}
}
if (view.inventory.itemList.Count > 0) {
foreach (Item item in view.inventory.itemList.ToArray ()) {
if (item.position != -1) {
item.MoveToContainer (player.inventory.containerMain);
}
}
}
if (view.inventory.itemList.Count > 0) {
foreach (Item item in view.inventory.itemList.ToArray ()) {
if (item.position != -1) {
item.MoveToContainer (player.inventory.containerBelt);
}
}
}
if (player.inventory.loot.entitySource != null) {
player.inventory.loot.Invoke ("SendUpdate", 0.1f);
view.SendMessage ("PlayerStoppedLooting", player, SendMessageOptions.DontRequireReceiver);
player.SendConsoleCommand ("inventory.endloot", null);
}
player.inventory.loot.entitySource = null;
player.inventory.loot.itemSource = null;
player.inventory.loot.containers = new List<ItemContainer> ();
view.inventory = new ItemContainer ();
onlinePlayer.Clear ();
view.Kill (BaseNetworkable.DestroyMode.None);
if (onlinePlayers.Values.Count (p => p.View != null) <= 0) {
UnsubscribeAll ();
}
}
bool CanPlayerTrade (BasePlayer player, string perm)
{
if (!permission.UserHasPermission (player.UserIDString, perm)) {
SendReply (player, GetMsg ("Denied: Permission", player));
return false;
}
if (!player.CanBuild ()) {
SendReply (player, GetMsg ("Denied: Privilege", player));
return false;
}
if (radiationMax > 0 && player.radiationLevel > radiationMax) {
SendReply (player, GetMsg ("Denied: Irradiated", player));
return false;
}
if (player.IsSwimming ()) {
SendReply (player, GetMsg ("Denied: Swimming", player));
return false;
}
if (!player.IsOnGround () || player.IsFlying || player.isInAir) {
SendReply (player, GetMsg ("Denied: Falling", player));
return false;
}
if (player.isMounted) {
SendReply (player, GetMsg ("Denied: Mounted", player));
return false;
}
if (player.IsWounded ()) {
SendReply (player, GetMsg ("Denied: Wounded", player));
return false;
}
if (player.GetComponentInParent<CargoShip> ()) {
SendReply (player, GetMsg ("Denied: Ship", player));
return false;
}
if (player.GetComponentInParent<HotAirBalloon> ()) {
SendReply (player, GetMsg ("Denied: Balloon", player));
return false;
}
if (player.GetComponentInParent<Lift> ()) {
SendReply (player, GetMsg ("Denied: Lift", player));
return false;
}
if (!allowSafeZone && player.InSafeZone ()) {
SendReply (player, GetMsg ("Denied: Safe Zone", player));
return false;
}
var canTrade = Interface.Call ("CanTrade", player);
if (canTrade != null) {
if (canTrade is string) {
SendReply (player, Convert.ToString (canTrade));
} else {
SendReply (player, GetMsg ("Denied: Generic", player));
}
return false;
}
return true;
}
#endregion
#region HelpText
private void SendHelpText (BasePlayer player)
{
var sb = new StringBuilder ()
.Append ("Trade by <color=#ce422b>http://rustservers.io</color>\n")
.Append (" ").Append ("<color=\"#ffd479\">/trade \"Player Name\"</color> - Send trade request").Append ("\n")
.Append (" ").Append ("<color=\"#ffd479\">/trade accept</color> - Accept trade request").Append ("\n");
player.ChatMessage (sb.ToString ());
}
#endregion
#region Helper methods
private bool IsTradeBox (BaseNetworkable entity)
{
foreach (KeyValuePair<BasePlayer, OnlinePlayer> kvp in onlinePlayers) {
if (kvp.Value.View != null && kvp.Value.View.net != null && entity.net != null && kvp.Value.View.net.ID == entity.net.ID) {
return true;
}
}
return false;
}
bool hasAccess (BasePlayer player, string permissionname)
{
if (player.IsAdmin) return true;
return permission.UserHasPermission (player.UserIDString, permissionname);
}
private BasePlayer FindPlayerByPartialName (string name)
{
if (string.IsNullOrEmpty (name))
return null;
BasePlayer player = null;
name = name.ToLower ();
var awakePlayers = BasePlayer.activePlayerList.ToArray ();
foreach (var p in awakePlayers) {
if (p.net == null || p.net.connection == null)
continue;
if (p.displayName == name) {
if (player != null)
return null;
player = p;
}
}
if (player != null)
return player;
foreach (var p in awakePlayers) {
if (p.net == null || p.net.connection == null)
continue;
if (p.displayName.ToLower ().IndexOf (name) >= 0) {
if (player != null)
return null;
player = p;
}
}
return player;
}
private T GetConfig<T> (string name, T defaultValue)
{
if (Config [name] == null) {
return defaultValue;
}
return (T)Convert.ChangeType (Config [name], typeof (T));
}
private T GetConfig<T> (string name, string name2, T defaultValue)
{
if (Config [name, name2] == null) {
return defaultValue;
}
return (T)Convert.ChangeType (Config [name, name2], typeof (T));
}
string GetMsg (string key, BasePlayer player = null)
{
return lang.GetMessage (key, this, player == null ? null : player.UserIDString);
}
private string CleanName (string name)
{
return JsonConvert.ToString (name.Trim ()).Replace ("\"", "");
}
#endregion
}
}Merged post
The code for a .cs file!