Hello team,

I keep getting the below error nonstop.

NullReferenceException: Object reference not set to an instance of an object
FMOD_StudioSystem.GetEventDescription (System.String path, Boolean warnIfNotFound)
FMOD_StudioSystem.UnPreloadEvent (System.String path, Int32 unloadCount)
FMOD_StudioSystem.UnPreloadEvent (System.String path)
SuitCase.OnDisable ()
UnityEngine.GameObject:SetActive(Boolean)
<OnEnableRoutine>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

Sometimes will have more lines like in the below:

ullReferenceException: Object reference not set to an instance of an object
FMOD_StudioSystem.GetEventDescription (System.String path, Boolean warnIfNotFound)
FMOD_StudioSystem.PreloadEvent (System.String path, Int32 preloadCount, Boolean warnIfNotFound)
FMOD_StudioSystem.PreloadEvent (System.String path)
SuitCase.TryPreload ()
SuitCase.OnEnable ()
UnityEngine.GameObject:SetActive(Boolean)
PathologicalGames.PoolManagerUtils:SetActive(GameObject, Boolean)
PathologicalGames.PrefabPool:SpawnInstance(Vector3, Quaternion)
PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion, Transform)
PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion)
GreeblePlugin:Instantiate(GameObject, Vector3, Quaternion)
GreebleUtility:Spawn(GreebleDefinition, Ray, Single, Quaternion, Single)
GreebleZone:SpawnIndex(Int32)
GreebleZone:ScheduledSpawn()
WorkSchedulerBatch:DoWorkTryCatch(Int64, Boolean)
WorkScheduler:Update()

Any help and/or pointing in the right direction would be much appreciated.


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Loading Oxide Core v2.0.3991...
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Loaded extension CSharp v2.0.4044 by Oxide Team and Contributors
Loaded extension MySql v2.0.3760 by Oxide Team and Contributors
Loaded extension SQLite v2.0.3762 by Oxide Team and Contributors
Loaded extension TheForest v2.0.3836 by Oxide Team and Contributors
Loaded extension Unity v2.0.3772 by Oxide Team and Contributors
Latest compiler MD5: 5fbca0bf39b1c09ddf2fb3686b869242
Local compiler MD5: 5fbca0bf39b1c09ddf2fb3686b869242
Using Covalence provider for game 'The Forest'
Loading plugins...
Loaded plugin The Forest v2.0.3836 by Oxide Team and Contributors
Loaded plugin Unity v2.0.3772 by Oxide Team and Contributors
Connected to Steam successfully
The Forest Server is not VAC Secure!
**************************************
Will force game to new because GameSetup.IsSavedGameTrue LevelSerializer.CanResume False
****** Game Activation Sequence ******
IP address from command-line: 
Input States: World : True

Game autosave started
Connection:1
Steam auth - clientId status True***************************
ClientApproved ***********************
InvalidOperationException: Steamworks is not initialized.
Steamworks.InteropHelp.TestIfAvailableClient ()
Steamworks.SteamFriends.GetFriendPersonaName (CSteamID steamIDFriend)
TheForest.UI.MpPlayerList.UpdateKnownPlayers ()
CoopServerCallbacks.EntityReceived (.BoltEntity entity)
BoltInternal.GlobalEventListenerBase.EntityReceivedInvoke (.BoltEntity entity)
UnityEngine.Debug:LogException(Exception)
BoltLog:Exception(Exception)
BoltInternal.GlobalEventListenerBase:EntityReceivedInvoke(BoltEntity)
EntityChannel:ReadUpdate(Packet)
EntityChannel:Read(Packet)
BoltConnection:PacketReceived(UdpPacket)
BoltCore:Udp_PacketReceived(UdpEvent)
BoltCore:PollNetwork()
BoltCore:Poll()
BoltPoll:FixedUpdate()

NullReferenceException: Object reference not set to an instance of an object
FMOD_StudioSystem.GetEventDescription (System.String path, Boolean warnIfNotFound)
FMOD_StudioSystem.PreloadEvent (System.String path, Int32 preloadCount, Boolean warnIfNotFound)
FMOD_StudioSystem.PreloadEvent (System.String path)
SuitCase.TryPreload ()
SuitCase.OnEnable ()
UnityEngine.Object:Instantiate(Transform, Vector3, Quaternion)
PathologicalGames.PrefabPool:InstantiateOrUnload(Transform, Vector3, Quaternion)
PathologicalGames.PrefabPool:SpawnNew(Vector3, Quaternion)
PathologicalGames.PrefabPool:SpawnNew()
PathologicalGames.PrefabPool:PreloadInstances()
PathologicalGames.SpawnPool:CreatePrefabPool(PrefabPool)
PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion, Transform)
PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion)
GreeblePlugin:Instantiate(GameObject, Vector3, Quaternion)
GreebleUtility:Spawn(GreebleDefinition, Ray, Single, Quaternion, Single)
GreebleZone:SpawnIndex(Int32)
GreebleZone:ScheduledSpawn()
GreebleZone:Spawn()
GreebleZone:MainThreadRefresh()
WorkSchedulerBatch:DoWorkTryCatch(Int64, Boolean)
WorkScheduler:ProcessArea(Vector3, Int64, Boolean, Boolean)
WorkScheduler:Update()