Why StatisticsDB returning me 0? When in PlayerDatabase is:


misticos
If the player is in cache, it returns it from cache. Otherwise it tries to load it, then checks if in cache and returns - same way as anything else and API. However make sure you are looking at the right player - I wouldn't open .db files with a notepad, there are special applications for that, e.g DB Browser for Sqlite
Could you elaborate more on how the cache works? Are you referring to a cache of player information within Rust itself? I am having the same issue where multiple stats are being reset a few days after recording the correct ones. In a perfect world, I would like to essentially want to skip cache process.