Im the owner/admin and ive reinstalled but since the update i cannot get the plugin to work.
Plugin not working, keep getting message "contact admin"Solved
To help you more quickly, and understand the essence of your problem, recommend that you leave more information about the problems. Copy the entire error either from the log file or from your console.
Why did you reinstall the plugin ? , there has been no change to it for 2 months, still working fine on my server.
did you check you are using the latest version of oxide ?
v2.0.4658
did you check you are using the latest version of oxide ?
v2.0.4658
Found path: RustDedicated
Mono path[0] = 'RustDedicated_Data/Managed'
Mono config path = 'RustDedicated_Data/MonoBleedingEdge/etc'
Preloaded 'libRakNet.so'
Preloaded 'libRustNative.so'
eac_server.so [x64] :: OnLoad()
Preloaded 'libeac_server.so'
Preloaded 'libeasyanticheat.so'
Preloaded 'libsteam_api.so'
Preloaded 'libsteam_api.so'
Preloaded 'steamclient.so'
Unable to preload the following plugins:
libRenderer.so
Initialize engine version: 2019.3.5f1 (d691e07d38ef)
[Subsystems] Discovering subsystems at path RustDedicated_Data/UnitySubsystems
Forcing GfxDevice: Null
GfxDevice: creating device client; threaded=0
NullGfxDevice:
Version: NULL 1.0 [1.0]
Renderer: Null Device
Vendor: Unity Technologies
Begin MonoManager ReloadAssembly
- Completed reload, in 0.116 seconds
WARNING: Shader Unsupported: 'Hidden/Internal-ScreenSpaceShadows' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/Internal-ScreenSpaceShadows' - Pass '' has no vertex shader
Shader 'TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
UnloadTime: 6.252423 ms
3D Noise requires higher shader capabilities (Shader Model 3.5 / OpenGL ES 3.0), which are not available on the current platform: graphicsShaderLevel (current/required) = 30 / 35
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Bootstrap Startup
Loading maps/maps.bundle
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Loading shared/content.bundle
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Loading shared/content.private.bundle
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Loading shared/items.preload.bundle
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Loading shared/monuments.bundle
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Loading shared/skinnables.preload.bundle
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
System
Name: 64.40.8.209
OS: Linux 4.15 Ubuntu 18.04 64bit
CPU
Model: AMD Ryzen 7 3700X 8-Core Processor
Cores: 16
Memory: 128863 MB
GPU
Model: Null Device
API: NULL 1.0 [1.0]
Memory: 128 MB
SM: 30
Process
Memory: 0 MB
Mono
Collects: 39
Memory: 4 MB
Manifest Metadata Loaded
15994 pooled strings
6781 prefab properties
388 effect categories
826 entity names
Command Line: "RustDedicated" "-batchmode" "+server.ip" "64.40.8.109" "+server.port" "28376" "+rcon.ip" "64.40.8.109" "+rcon.port" "28378" "+rcon.password" "******" "+maxplayers" "60" "+datadir" "serverdata/" "+server.identity" "myserver" "+hostname" "Utopian Rust x5-Nowipe,Nodecay,RaidableBases.Home.Botspawn.Vehicles" "+server.seed" "420" "+server.worldsize" "4200" "+app.port" "-1"
Command 'batchmode' not found
server.ip: "64.40.8.109"
server.port: "28376"
rcon.ip: "64.40.8.109"
rcon.port: "28378"
Command 'rcon.password' not found
server.maxplayers: "60"
Command 'datadir' not found
server.identity: "myserver"
server.hostname: "Utopian Rust x5-Nowipe,Nodecay,RaidableBases.Home.Botspawn.Vehicles"
server.seed: "420"
server.worldsize: "4200"
app.port: "1"
Command '1' not found
Command 'batchmode' not found
server.ip: "64.40.8.109"
server.port: "28376"
rcon.ip: "64.40.8.109"
rcon.port: "28378"
Command 'rcon.password' not found
server.maxplayers: "60"
Command 'datadir' not found
server.identity: "myserver"
server.hostname: "Utopian Rust x5-Nowipe,Nodecay,RaidableBases.Home.Botspawn.Vehicles"
server.seed: "420"
server.worldsize: "4200"
app.port: "1"
Command '1' not found
Server Config Loaded
Running server/myserver/cfg/users.cfg
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Skinnable Warmup
Manifest Assets Loaded
93 skinnable objects
Loading Scene
Unloading 5 Unused Serialized files (Serialized files now loaded: 45)
HDR Render Texture not supported, disabling HDR on reflection probe.
(Filename: Line: 277)
UnloadTime: 6.924022 ms
Missing shader in Main Camera (TOD_Scattering)
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Missing shader in Main Camera (TOD_Scattering)
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Missing shader in Main Camera (TOD_Scattering)
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Missing shader in Main Camera (TOD_Rays)
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Missing shader in Main Camera (TOD_Rays)
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Missing shader in Main Camera (TOD_Rays)
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Plugins: Couldn't open RustDedicated_Data/Plugins/libRenderer.so, error: RustDedicated_Data/Plugins/libRenderer.so: undefined symbol: glXGetProcAddressARB
(Filename: Line: 306)
Fallback handler could not load library RustDedicated_Data/Mono/libRenderer
Fallback handler could not load library RustDedicated_Data/Mono/libRenderer.so
Fallback handler could not load library RustDedicated_Data/Mono/Renderer
Fallback handler could not load library RustDedicated_Data/Mono/libRenderer
Fallback handler could not load library RustDedicated_Data/Mono/libRenderer.so
Fallback handler could not load library RustDedicated_Data/Mono/libRenderer
Unloading 348 unused Assets to reduce memory usage. Loaded Objects now: 30047.
Total: 69.372989 ms (FindLiveObjects: 2.296216 ms CreateObjectMapping: 3.228623 ms MarkObjects: 63.474470 ms DeleteObjects: 0.371407 ms)
Missing shader in effect - Screen Blur (UnityStandardAssets.ImageEffects.BlurOptimized)
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Missing shader in effect - Cold (ScreenOverlayEx)
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Missing shader in effect - Screen Blur (UnityStandardAssets.ImageEffects.ColorCorrectionCurves)
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Missing shader in effect - Screen Blur (UnityStandardAssets.ImageEffects.ColorCorrectionCurves)
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Missing shader in effect - Screen Blur (UnityStandardAssets.ImageEffects.ColorCorrectionCurves)
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Missing shader in effect - Hurt (UnityStandardAssets.ImageEffects.VignetteAndChromaticAberration)
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Missing shader in effect - Hurt (UnityStandardAssets.ImageEffects.VignetteAndChromaticAberration)
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Missing shader in effect - Hurt (UnityStandardAssets.ImageEffects.VignetteAndChromaticAberration)
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Missing shader in effect - Radiation (UnityStandardAssets.ImageEffects.ColorCorrectionCurves)
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Missing shader in effect - Radiation (UnityStandardAssets.ImageEffects.ColorCorrectionCurves)
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Missing shader in effect - Radiation (UnityStandardAssets.ImageEffects.ColorCorrectionCurves)
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Missing shader in effect - Radiation (UnityStandardAssets.ImageEffects.NoiseAndGrain)
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Missing shader in effect - Hurt (ScreenOverlayEx)
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Missing shader in effect - Hot (UnityStandardAssets.ImageEffects.VignetteAndChromaticAberration)
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Missing shader in effect - Hot (UnityStandardAssets.ImageEffects.VignetteAndChromaticAberration)
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Missing shader in effect - Hot (UnityStandardAssets.ImageEffects.VignetteAndChromaticAberration)
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Missing shader in effect - FXAA (FXAA)
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Missing shader in effect - Water (UnityStandardAssets.ImageEffects.BlurOptimized)
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Missing shader in effect - NVG (NVGEffect)
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Asset Warmup (1/6303)
Asset Warmup (239/6303)
Asset Warmup (828/6303)
Couldn't create a Convex Mesh from source mesh "patrol_helicopter_part02" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
(Filename: Line: 95)
Asset Warmup (1610/6303)
Asset Warmup (2415/6303)
Couldn't create a Convex Mesh from source mesh "Old_Boat_GM" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
(Filename: Line: 95)
Asset Warmup (2824/6303)
Couldn't create a Convex Mesh from source mesh "ScrapHeliGibs_Part002" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
(Filename: Line: 95)
Couldn't create a Convex Mesh from source mesh "ScrapHeliGibs_Part046" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
(Filename: Line: 95)
Asset Warmup (3566/6303)
HDR Render Texture not supported, disabling HDR on reflection probe.
(Filename: Line: 277)
Asset Warmup (4208/6303)
Asset Warmup (4864/6303)
Asset Warmup (5521/6303)
Asset Warmup (6267/6303)
Asset Warmup (6303/6303)
WebSocket RCon Started on 28378
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Generating procedural map of size 4200 with seed 420
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
[0.5s] Loading World
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - Setting to default shader.
Shader 'Nature/Terrain/Diffuse': dependency 'AddPassShader' shader 'Hidden/TerrainEngine/Splatmap/Diffuse-AddPass' not found
Shader 'Hidden/TerrainEngine/Splatmap/Standard-AddPass': fallback shader 'Hidden/TerrainEngine/Splatmap/Diffuse-AddPass' not found
[20.5s] Spawning World
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
[0.4s] Terrain Mesh
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
[1.1s] Processing World
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Generated ocean patrol path with node count: 346
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
[15.1s] Ocean Patrol Paths
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Unloading 3 Unused Serialized files (Serialized files now loaded: 45)
Unloading 113323 unused Assets to reduce memory usage. Loaded Objects now: 1779108.
Total: 1235.986328 ms (FindLiveObjects: 175.644702 ms CreateObjectMapping: 179.374845 ms MarkObjects: 764.749231 ms DeleteObjects: 116.214855 ms)
Starting Navmesh Source Collecting
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Navmesh Source Collecting took 0.08 seconds
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Starting Navmesh Build with 59298 sources
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
nav_wait is false, so we're not waiting for the navmesh to finish generating. This might cause your server to sputter while it's generating.
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Starting Navmesh Source Collecting
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
nav_wait is false, so we're not waiting for the navmesh to finish generating. This might cause your server to sputter while it's generating.
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Starting Navmesh Source Collecting
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
nav_wait is false, so we're not waiting for the navmesh to finish generating. This might cause your server to sputter while it's generating.
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Starting Navmesh Source Collecting
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
nav_wait is false, so we're not waiting for the navmesh to finish generating. This might cause your server to sputter while it's generating.
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Starting Navmesh Source Collecting
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
nav_wait is false, so we're not waiting for the navmesh to finish generating. This might cause your server to sputter while it's generating.
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Starting Navmesh Source Collecting
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
nav_wait is false, so we're not waiting for the navmesh to finish generating. This might cause your server to sputter while it's generating.
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Navmesh Source Collecting took 0.04 seconds
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Starting Monument Navmesh Build with 713 sources
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Starting Navmesh Source Collecting
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
nav_wait is false, so we're not waiting for the navmesh to finish generating. This might cause your server to sputter while it's generating.
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Map Spawned 833 entities
Destroying 882 old entities
Calling kill - but already IsDestroyed!? vending_mapmarker[0]
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Calling kill - but already IsDestroyed!? vending_mapmarker[0]
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Calling kill - but already IsDestroyed!? vending_mapmarker[0]
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Calling kill - but already IsDestroyed!? vending_mapmarker[0]
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Calling kill - but already IsDestroyed!? vending_mapmarker[0]
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Calling kill - but already IsDestroyed!? vending_mapmarker[0]
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Calling kill - but already IsDestroyed!? vending_mapmarker[0]
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Calling kill - but already IsDestroyed!? vending_mapmarker[0]
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Calling kill - but already IsDestroyed!? vending_mapmarker[0]
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Calling kill - but already IsDestroyed!? vending_mapmarker[0]
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Calling kill - but already IsDestroyed!? vending_mapmarker[0]
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Calling kill - but already IsDestroyed!? vending_mapmarker[0]
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Calling kill - but already IsDestroyed!? vending_mapmarker[0]
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Calling kill - but already IsDestroyed!? vending_mapmarker[0]
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Calling kill - but already IsDestroyed!? vending_mapmarker[0]
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Calling kill - but already IsDestroyed!? vending_mapmarker[0]
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
done.
Spawning 96466 entities
34969 / 96466
86300 / 96466
done.
Enforcing SpawnPopulation Limits
done.
Navmesh Source Collecting took 51.89 seconds
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Starting Monument Navmesh Build with 1601 sources
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Initializing 99804 entity links
78866 / 99804
86652 / 99804
done.
Initializing 7179 stability supports
done.
Navmesh Source Collecting took 57.42 seconds
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Starting Monument Navmesh Build with 1985 sources
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Navmesh Source Collecting took 57.41 seconds
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Starting Monument Navmesh Build with 2595 sources
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Navmesh Source Collecting took 57.40 seconds
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Starting Monument Navmesh Build with 1415 sources
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Navmesh Source Collecting took 57.49 seconds
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Starting Monument Navmesh Build with 1481 sources
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Initializing 6331 conditional models
done.
Initializing 96513 entity save caches
done.
[S_API] SteamAPI_Init(): Loaded local 'steamclient.so' OK.
CAppInfoCacheReadFromDiskThread took 0 milliseconds to initialize
applicationmanager.cpp (3976) : Assertion Failed: CApplicationManager::GetMountVolume: invalid index
applicationmanager.cpp (3976) : Assertion Failed: CApplicationManager::GetMountVolume: invalid index
applicationmanager.cpp (3976) : Assertion Failed: CApplicationManager::GetMountVolume: invalid index
applicationmanager.cpp (3976) : Assertion Failed: CApplicationManager::GetMountVolume: invalid index
applicationmanager.cpp (4139) : Assertion Failed: m_vecInstallBaseFolders.Count() > 0
CApplicationManagerPopulateThread took 0 milliseconds to initialize (will have waited on CAppInfoCacheReadFromDiskThread)
RecordSteamInterfaceCreation (PID 16152): SteamGameServer013 /
RecordSteamInterfaceCreation (PID 16152): SteamUtils009 /
Setting breakpad minidump AppID = 252490
RecordSteamInterfaceCreation (PID 16152): SteamGameServer013 /
RecordSteamInterfaceCreation (PID 16152): SteamUtils009 /
RecordSteamInterfaceCreation (PID 16152): SteamNetworking006 /
RecordSteamInterfaceCreation (PID 16152): SteamGameServerStats001 /
RecordSteamInterfaceCreation (PID 16152): STEAMINVENTORY_INTERFACE_V003 /
RecordSteamInterfaceCreation (PID 16152): STEAMUGC_INTERFACE_VERSION014 /
RecordSteamInterfaceCreation (PID 16152): STEAMAPPS_INTERFACE_VERSION008 /
[S_API FAIL] Tried to access Steam interface SteamNetworkingUtils003 before SteamAPI_Init succeeded.
RecordSteamInterfaceCreation (PID 16152): SteamNetworkingUtils003 /
RecordSteamInterfaceCreation (PID 16152): SteamNetworkingSockets008 /
applicationmanager.cpp (4139) : Assertion Failed: m_vecInstallBaseFolders.Count() > 0
SteamServer Initialized
Fallback handler could not load library RustDedicated_Data/Mono/libKernel32
Fallback handler could not load library RustDedicated_Data/Mono/libKernel32.so
Fallback handler could not load library RustDedicated_Data/Mono/Kernel32
Fallback handler could not load library RustDedicated_Data/Mono/libKernel32
Fallback handler could not load library RustDedicated_Data/Mono/libKernel32.so
Fallback handler could not load library RustDedicated_Data/Mono/libKernel32
Companion server failed to start: System.Net.Sockets.SocketException (0x80004005): Access denied
at System.Net.Sockets.Socket.Bind (System.Net.EndPoint localEP) [0x00043] in <ae22a4e8f83c41d69684ae7f557133d9>:0
at Fleck.SocketWrapper.Bind (System.Net.EndPoint endPoint) [0x00000] in <f1ab979dad39453bb3ab99ae17860fb2>:0
at Fleck.WebSocketServer.Start (System.Action`1[T] config) [0x00018] in <f1ab979dad39453bb3ab99ae17860fb2>:0
at CompanionServer.Listener..ctor (System.Net.IPAddress ipAddress, System.Int32 port) [0x000a8] in <839368dd39eb47b797d826076e3fb079>:0
at CompanionServer.Server.Initialize () [0x00037] in <839368dd39eb47b797d826076e3fb079>:0
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Server startup complete
SteamServer Connected
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Navmesh Build took 66.56 seconds
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Monument Navmesh Build took 9.33 seconds
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Monument Navmesh Build took 9.39 seconds
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Monument Navmesh Build took 9.38 seconds
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Monument Navmesh Build took 9.38 seconds
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Monument Navmesh Build took 66.72 seconds
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Monument Navmesh Build took 14.83 seconds
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
BradleyAPC Spawned at :(663.0, 29.4, -917.7)
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Checking for new Steam Item Definitions..
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
173.174.151.179:57579/76561198142447891/NotTooOddTodd has auth level 2
173.174.151.179:57579/76561198142447891/NotTooOddTodd joined [windows/76561198142447891]
NotTooOddTodd[76561198142447891] has spawned
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
173.174.151.179:57579/76561198142447891/NotTooOddTodd disconnecting: closing What has this to do with the StackSizeController plugin ? , I do not see that it failed to compile due to an error, in fact i dont see any plugins or RustIO being loaded, the /runtime/Export ect line appears in my startup and has done for the last 4 wipes,
I have that problem too
when I want to give persmisson in consul
the meseage saying that permission dosent exist
when I want to give persmisson in consul
the meseage saying that permission dosent exist
amir33895822I have that problem too
when I want to give persmisson in consul
the meseage saying that permission dosent exist
That generally means the plugin is not loaded. Check your oxide/logs for errors.
thanks.
that was my mistake
I put plugins in rung folder
that was my mistake
I put plugins in rung folder
amir33895822thanks.
that was my mistake
I put plugins in rung folder
could you please mark the status as "solved" (stops me rereading thread) :)
Locked automatically