Providing 0 intensity via command doesn't workNot An Issue

Hi,
our slaps deal 50 damage all the time.

My config:

{
  "Command cooldown in seconds (0 to disable)": 30,
  "Default damage per slap": 10,
  "Default intensity per slap": 5,
  "Default amount of slaps": 1,
  "Show players who slapped them": true
}​

"/slap" will deal 50 damage.
"/slap name 10 0 1" will deal 50 damage.

The plugin checks for any value greater than 0 for the custom intensity, otherwise it uses the default. Using 10 1 1 would do what you want.

intensity x damage = hurt amount

I thought a higher intensity would just relocate the player more.
Ok I will change it to 1 in my config then. 

Just curious now. Why do we need a second parameter anyway to multiply the first parameter? Isn't is unnecessary confusing? 

I'm sure I had a reason at the time, though unsure why now... :P

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