Packet flooding: RPC Message

Hi,

Got a weird issue here with players who have a large base which has a LOT of small signs with images on them.
After a while when they try and connect it boots them with a misspelt error message: "Paket Flooding: RPC Message".
Players have found a workaround to this by enabling "Hide Signs", which allows them to connect at least..
If they try disabling "Hide Signs" while connected it boots them straight away.
Is this a known issue? Is there a workaround? Any help would be greatly appreciated.

You can increase your Server.maxpacketspersecond_rpc to get around this otherwise you would need to limit signs

  if (packet.connection.GetPacketsPerSecond(packet.type) >= (long)Server.maxpacketspersecond_rpc)
                {
                    Net.sv.Kick(packet.connection, "Paket Flooding: RPC Message", false);
                    return;
                }
TjTsrtDe5ANx1SV.jpg Whispers88

You can increase your Server.maxpacketspersecond_rpc to get around this otherwise you would need to limit signs

  if (packet.connection.GetPacketsPerSecond(packet.type) >= (long)Server.maxpacketspersecond_rpc)
                {
                    Net.sv.Kick(packet.connection, "Paket Flooding: RPC Message", false);
                    return;
                }

where do i need to add or change this? cant get on my own server atm so arent any players. might went to nuts with the signs this wipe