Arkan really required?Solved

Have you tested Arkan?

I have tested Arkan with real life friends and they make the Arkan spike to a 90% probability, how would this plugin know which ones are the real from the fake because Arkan surely can't do it.

true i know arkan had a cave rock bug, but since that fix i have had no other probability strikes apart from ones i am pretty sure are not false thru close watching of players, and also been highlited to me via my moderators and other players suspiciouse of there game play, but yes i guess as a player if you genuinly  master a recoil of a weapon this could be indicative of a recoil script profile, and i dont ban them i just challenge them and they tend to leave on there own accord so setting autoban false until it becomes foolproof would suffice, all i desire this plugin to do is stop previouse vac ban and game bans entering server so i dont have to have rust admin running 24 / 7 or subscribe to battlemetrics rcon to guard the server from previous ban flagged players from entering server
christrapeze2019
true i know arkan had a cave rock bug, but since that fix i have had no other probability strikes apart from ones i am pretty sure are not false thru close watching of players, and also been highlited to me via my moderators and other players suspiciouse of there game play, but yes i guess as a player if you genuinly  master a recoil of a weapon this could be indicative of a recoil script profile, and i dont ban them i just challenge them and they tend to leave on there own accord so setting autoban false until it becomes foolproof would suffice, all i desire this plugin to do is stop previouse vac ban and game bans entering server so i dont have to have rust admin running 24 / 7 or subscribe to battlemetrics rcon to guard the server from previous ban flagged players from entering server
The plugin already does this. It integrates with 3 services, which is Server Armour, Steam Info, and rustadmin db. 

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@P4R4NORM4L nothing is ever full proof, AFAIK Arkan had issues in the past, but since the most recent update it has been pretty spot on. 
Arkan info should never really receive an auto ban in my opionion, unless a player triggers it on a very frequent basis. 

What I do on my server is as follows. 
- Auto bans for known scripters and hackers are on, as they cannot be trusted, however this is set to a ceiling of 2. (Sometimes it can be pure ego of the server admins banning players)
- VAC bans also on, with a ceiling of 2
- Arkan at this time, I am still validating the accuracy as it's a new plugin to me, however thusfar I am extremely impressed with the work that went into this, and this far 99% of violations shortly after receive a complete game ban. Therefore, I trust it thusfar. What I do on my server when a player gets marked more than once, is speak to them, ask for a handcam that can be sent to the discord server, and explain the situation that all violations need to be investigated. If it turns out they are just an OP player, they get a pass on arkan violations. LR300 tend to trigger the most false positives, however this is adjustable on the sensitivity. 

Lastly, the more servers that use this protection, the better it will get, as it runs on the information provided by server owners. 

Autoban will be changed to an optional, of rather kicking / disallowing the player outright, they can still spawn with a "Freeze". 

At this time, if you feel a bit edgy over the plugin, trun off autobanning and trun watchlist on. 

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Oh yeah, lastly, there will be a trust rating associated to a server. If they regularly report true hackers and/or scripters, trust will go up. 
There will be a ban appeal procedure for server armour. 

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Last edit. Arkan is by NO means required, just optional. 
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