Well when I communicate from discord to my online players and I start sending more then one message the server disconnect the players with the follwoing error
105.226.18.156:52803/76561198392448565/Pappa bear disconnecting: NullReferenceException: Object reference not set to an instance of an object Client.CreateOrUpdateEntity (ProtoBuf.Entity info, System.Int64 size) (at <8c8f2ed4be464226a9da41c599c58d6f>:0) Client.OnEntities (Network.Message packet) (at <8c8f2ed4be464226a9da41c599c58d6f>:0) Client.OnNetworkMessage (Network.Message packet) (at <8c8f2ed4be464226a9da41c599c58d6f>:0) Facepunch.Network.Raknet.Client.HandleMessage () (at <95392b3149d34f199814987de418dc41>:0) UnityEngine.Debug:LogException(Exception) Facepunch.Network.Raknet.Client:HandleMessage() Facepunch.Network.Raknet.Client:Cycle() Client:Update()
I'm not 100% sure if its related but it happens when I chat from discord to the server
105.226.18.156:52803/76561198392448565/Pappa bear disconnecting: NullReferenceException: Object reference not set to an instance of an object Client.CreateOrUpdateEntity (ProtoBuf.Entity info, System.Int64 size) (at <8c8f2ed4be464226a9da41c599c58d6f>:0) Client.OnEntities (Network.Message packet) (at <8c8f2ed4be464226a9da41c599c58d6f>:0) Client.OnNetworkMessage (Network.Message packet) (at <8c8f2ed4be464226a9da41c599c58d6f>:0) Facepunch.Network.Raknet.Client.HandleMessage () (at <95392b3149d34f199814987de418dc41>:0) UnityEngine.Debug:LogException(Exception) Facepunch.Network.Raknet.Client:HandleMessage() Facepunch.Network.Raknet.Client:Cycle() Client:Update()
I'm not 100% sure if its related but it happens when I chat from discord to the server