Hello!
First off - thank you! Rustcord is great, and the way the code is formatted makes it easy to debug issues and work on additions for things not covered by your script. I wanted to suggest an addition in case other users may be interested, and if I end up implementing it, I'll share the code here.
OnPlayerChat only chat logs for online players, so offline team chat (and maybe in the future global chat, depends on what FP does!) via Rust+ and R+ APIs end up not getting logged. The OnPlayerOfflineChat hook will allow you to log this data. An implementation of this would be great to fully handle chat logs, both for offline and online players!
Thank you,
Brandin.