Is it possible to exclude suicides from log_deaths?

Just curious as I'm not really interested in suicides and it tends to clog it up a bit. Thanks :)

Would this work (I'm a hack and have no idea what I'm doing):

private void OnPlayerDeath(BasePlayer player, HitInfo info)
        {
            if (player == null) return;
            if (info?.InitiatorPlayer == null) return;
            **if (player == info.InitiatorPlayer) return;**
            if ((player.IsNpc) || (info.InitiatorPlayer.IsNpc)) return;​

The asterisked part

EDIT: 

Apparently that does indeed work, but let me know if it's going to cause any issues please :D