Getting coordinates of monuments?
Good afternoon. I'm interested in how you can obtain a list of monuments on the map and their coordinates.
Is that possible?
If you are about code, you can find all monuments by
UnityEngine.Object.FindObjectsOfType<MonumentInfo>()​
yes! I want to write a plugin that will add a zone of building block in caves. To find the coordinates of the object you need to use Bounds?
In response to BarakudaX777 ():
yes! I want to write a plugin that will add a zone of building block in caves. To find the coordinat...
Object coordinates are contained in Transform. 
In response to BarakudaX777 ():
yes! I want to write a plugin that will add a zone of building block in caves. To find the coordinat...
Mm, you can message me in PM - Orange#0900
I am geting the monument with foreach ( var monument in UnityEngine.Object.FindObjectsOfType<MonumentInfo>()

now how would i get the location of an entity relivent to the monument so when it spawns monument in new map the location of the entity is the same?
Just find the cave monument locations each time the plugin is loaded.
ok i got that part but i need to convert a string format to a vector3 "14.9828f, 2.8417f, -32.4670f"   seems everything i try is incoreect.
The transform of the monument will have its central coordinates.  If you want an offset from those, use .right, .forward, etc.
Thanks i got it.