World Cache Version Mismatch
Hello! We are having an issue after Updating our servers today. We run a custom made map and it appears after the update we are having a mismatch error. I wasn't sure where to ask but is anyone else having this issue? Is there a fix other than a full wipe? I did get a little screen of what it said.

Mismatch error.
hey there. 

I also have a custom map, however, I did not get such error. I'm settled with a GA FATAL error, do you see such error as well on the console if I may ask? 
i am having the same issue , same message
In response to ():
hey there. 

I also have a custom map, however, I did not get such error. I'm settled with...
Yes after finding out how to reenable logging, I do seem to be getting the same errors, although the console just shows the cache mismatch error.

Error/GameAnalytics: System.Threading.ThreadAbortException
  at (wrapper managed-to-native) System.Threading.Thread.SleepInternal(int)
  at System.Threading.Thread.Sleep (System.Int32 millisecondsTimeout) [0x00019] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at GameAnalyticsSDK.Net.Threading.GAThreading.Run () [0x00028] in <eae98e060d404491b7586d41d591f2b7>:0 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)

|Fatal|WebSocketServer.receiveRequest|System.Threading.ThreadAbortException
  at (wrapper managed-to-native) System.Net.Sockets.Socket.Accept_internal(intptr,int&,bool)
  at System.Net.Sockets.Socket.Accept_internal (System.Net.Sockets.SafeSocketHandle safeHandle, System.Int32& error, System.Boolean blocking) [0x0000c] in <c9226b2f33b7421e85bb391f94075e49>:0 
  at System.Net.Sockets.Socket.Accept () [0x00008] in <c9226b2f33b7421e85bb391f94075e49>:0 
  at System.Net.Sockets.TcpListener.AcceptTcpClient () [0x0001e] in <c9226b2f33b7421e85bb391f94075e49>:0 
  at WebSocketSharp.Server.WebSocketServer.receiveRequest () [0x00012] in <e43fdf6d91f44d8ea7f975577024882c>:0 ​


EDIT: It appears to be an issue with the map file itself. When I set up my test server and run a ProcGen map it starts up fine and I can connect without issue. This forces me to think the only viable option is to wipe the map, unless there is another way to fix it.

i have wiped . no change . even a difrent map file.
In response to SlickPinkwood ():
Yes after finding out how to reenable logging, I do seem to be getting the same errors, although the...
Do you have fragnet by any chance? as I'm having the issue on their hosting, maybe it's related to their servers. Last unity update also screwed with the log parameters, so they did a temp rework. ( not sure if its related to it, just asking ofc so umod can pinpoint the issue if its related to oxi )
In response to ():
Do you have fragnet by any chance? as I'm having the issue on their hosting, maybe it's related to t...
We don't. We run on a dedicated box hosted by OVH.
In response to ANUS ():
i have wiped . no change . even a difrent map file.
Yeah I just tried loading on a new map and was going to try and merge it with our custom map with K1lly0u's map editor as it's worked in the past. It keeps saying it is an Invalid map file for any map I try to edit that was generated after this last second to last update.
Custom maps are broken. Wait for RustEdit update
In response to SlickPinkwood ():
Yes after finding out how to reenable logging, I do seem to be getting the same errors, although the...
How you re-enabled logging?
In response to Orange ():
How you re-enabled logging?

In your batch file, put -logfile "location" my startup looks something like this

@echo off
cls
:start
echo Starting server...

RustDedicated.exe -batchmode -nographics -logfile "C:\Users\Slick\AppData\LocalLow\Facepunch Studios LTD\Rust\output_log.txt" ^
+rcon.port 28016 ^
+rcon.password "password" ^
In response to SlickPinkwood ():
In your batch file, put -logfile "location" my startup looks something like this@echo offcls:star...
Mine is 
RustDedicated.exe -batchmode -nographics -logFile "log.txt"​

Looks as i need to put there full way?



Merged post

JESUS, it is, thanks @SlickPinkwood
In response to Orange ():
Mine is RustDedicated.exe -batchmode -nographics -logFile "log.txt"​Looks as i need to put there f...
No problem! I've been confused by it for awhile myself. Found an old thread that had what I needed. Thanks for the info too!
In response to Orange ():
Custom maps are broken. Wait for RustEdit update
Does this mean we need to do a forced wipe for our maps? or does the save file would be enough to reload the stuff after recompiling the same map? or how should I see this?  

Merged post

map fixed, rustedit has an update. See announcements on how to patch it. 
In response to ():
Does this mean we need to do a forced wipe for our maps? or does the save file would be enough to re...
Thanks for the info!