Afternoon All,
I'm trying to get a new server up and running and i'm having issues. I currently run this on esxi 6.7 using windows 10 as the OS. I'm getting alot of errors when attempting to get it to run.
I'm trying to get a new server up and running and i'm having issues. I currently run this on esxi 6.7 using windows 10 as the OS. I'm getting alot of errors when attempting to get it to run.
C:\Users\Rust\Desktop>echo off
Redirecting stderr to 'C:\steamcmd\logs\stderr.txt'
[ 0%] Checking for available updates...
[----] Verifying installation...
Steam Console Client (c) Valve Corporation
-- type 'quit' to exit --
Loading Steam API...OK.
Connecting anonymously to Steam Public...Logged in OK
Waiting for user info...OK
Success! App '258550' already up to date.
Mono path[0] = 'C:/rustserver/RustDedicated_Data/Managed'
Mono config path = 'C:/rustserver/MonoBleedingEdge/etc'
Initialize engine version: 2018.3.3f1 (393bae82dbb8)
Forcing GfxDevice: Null
GfxDevice: creating device client; threaded=0
NullGfxDevice:
Version: NULL 1.0 [1.0]
Renderer: Null Device
Vendor: Unity Technologies
FMOD initialized on nosound output
Begin MonoManager ReloadAssembly
- Completed reload, in 2.292 seconds
WARNING: Shader Unsupported: 'Hidden/Internal-ScreenSpaceShadows' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/Internal-ScreenSpaceShadows' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/TerrainEngine/Splatmap/Diffuse-AddPass' - Pass 'Meta' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/TerrainEngine/Splatmap/Diffuse-AddPass' - Pass 'Meta' has no vertex shader
UnloadTime: 10.333600 ms
3D Noise requires higher shader capabilities (Shader Model 3.5 / OpenGL ES 3.0), which are not available on the current platform: graphicsShaderLevel (current/required) = 30 / 35
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
Bootstrap Startup
System
Name:
OS: Windows 10 (10.0.0) 64bit
CPU
Model: Intel(R) Core(TM) i7-8550U CPU @ 1.80GHz
Cores: 2
Memory: 12286 MB
GPU
Model: Null Device
API: NULL 1.0 [1.0]
Memory: 128 MB
SM: 30
Process
Memory: 79 MB
Mono
Collects: 16
Memory: 1 MB
Unable to open archive file: Bundles/Bundles
(Filename: Line: 587)
Couldn't load root AssetBundle - Bundles/Bundles
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
ThrowError: Couldn't load root AssetBundle - Bundles/Bundles
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
(Filename: Line: 388)
To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
(Filename: Line: 390)
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
(Filename: Line: 388)
To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
(Filename: Line: 390)
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
(Filename: Line: 388)
To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
(Filename: Line: 390)
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
(Filename: Line: 388)
To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
(Filename: Line: 390)
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
(Filename: Line: 388)
To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
(Filename: Line: 390)
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
(Filename: Line: 388)
To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
(Filename: Line: 390)
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
(Filename: Line: 388)
To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
(Filename: Line: 390)
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
(Filename: Line: 388)
To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
(Filename: Line: 390)
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
(Filename: Line: 388)
To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
(Filename: Line: 390)
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
(Filename: Line: 388)
To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
(Filename: Line: 390)
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
(Filename: Line: 388)
To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
(Filename: Line: 390)
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
(Filename: Line: 388)
To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
(Filename: Line: 390)
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
(Filename: Line: 388)
To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
(Filename: Line: 390)
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
(Filename: Line: 388)
To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
(Filename: Line: 390)
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
(Filename: Line: 388)
To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
(Filename: Line: 390)
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
(Filename: Line: 388)
To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
(Filename: Line: 390)
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
(Filename: Line: 388)
To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
(Filename: Line: 390)
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
(Filename: Line: 388)
To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
(Filename: Line: 390)
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
(Filename: Line: 388)
To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
(Filename: Line: 390)
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
(Filename: Line: 388)
To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
(Filename: Line: 390)
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
(Filename: Line: 388)
To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
(Filename: Line: 390)
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
(Filename: Line: 388)
To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
(Filename: Line: 390)
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
(Filename: Line: 388)
To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
(Filename: Line: 390)