Stress testing a server?
Hi,

I would like to know how to stress test a rust server to see if it still will perform and how many entities it can handle.
I'm not sure if the lag is to blame on the server our rust itself so let me know what you think that makes vanilla server lag?


Cheers,

SpenkymenGaming
There are no way to test that. Only practice 
In response to Orange ():
There are no way to test that. Only practice 
Thx! for the reply is this somthing that can be done true a plugin? our is this not a option @ all 
In response to SpenkymenGaming ():
Thx! for the reply is this somthing that can be done true a plugin? our is this not a option @ all 
option for what?
In response to Orange ():
option for what?
to make a plugin that wil be enable to stress test the server! for example that the plugin will over loads the server with fake entities?
In response to SpenkymenGaming ():
to make a plugin that wil be enable to stress test the server! for example that the plugin will over...
It will not show how exactly server will react in real life
In response to Orange ():
It will not show how exactly server will react in real life
Jou misunderstand me can this be done with a plugin our is this not a option and is there no way to see the status of the server when its being stresst with fake ententies
Since im using my server locally(not hosting) i can monitor my server load usage ram...etc. i think it’s possible to create a plugin that does that.
How about just making a giant map? That will automatically load tons of entities.

Merged post

If your server is on Linux there are all kinds of monitoring tools you can use - top is the most obvious one
In response to JimDeadlock ():
How about just making a giant map? That will automatically load tons of entities.

Merged...
And what then? Yeah there will be a lot of entities, It can show you 500 Fps as example, but then when players will load in it will be 50 or 10, or whatever.

You can test somthing when you have similar stats on every test. But there are not, because always something will be different
Why wouldn't you guys just listen to Orange? He said the right thing. You cannot tell exactly how the server will perform with 200 players, until u have 200 players on server. Entity count won't simulate real load. Players are sending and receiveing network info, a lot of network info, which is has to be resolved by server, and re-sent to other clients if needed. The more players you have, the more load will be caused by next joined client, et cetera, et cetera...