Thanks for your response, Wulf. Always on the watch. I appreciate that.
Here is a copy and paste of that log file:
Initialize engine version: 2018.3.3f1 (393bae82dbb8)
Forcing GfxDevice: Null
GfxDevice: creating device client; threaded=0
NullGfxDevice:
Version: NULL 1.0 [1.0]
Renderer: Null Device
Vendor: Unity Technologies
Begin MonoManager ReloadAssembly
- Completed reload, in 2.296 seconds
WARNING: Shader Unsupported: 'Hidden/Internal-ScreenSpaceShadows' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/Internal-ScreenSpaceShadows' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/TerrainEngine/Splatmap/Diffuse-AddPass' - Pass 'Meta' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/TerrainEngine/Splatmap/Diffuse-AddPass' - Pass 'Meta' has no vertex shader
UnloadTime: 6.227200 ms
3D Noise requires higher shader capabilities (Shader Model 3.5 / OpenGL ES 3.0), which are not available on the current platform: graphicsShaderLevel (current/required) = 30 / 35
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
Setting up 4 worker threads for Enlighten.
Thread -> id: 2b64 -> priority: 1
Thread -> id: 92c -> priority: 1
Thread -> id: 3b28 -> priority: 1
Thread -> id: 28dc -> priority: 1
Error/GameAnalytics: Error on GA thread
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
Error/GameAnalytics: System.Threading.ThreadAbortException
at (wrapper managed-to-native) System.Threading.Thread.SleepInternal(int)
at System.Threading.Thread.Sleep (System.Int32 millisecondsTimeout) [0x00019] in <ac823e2bb42b41bda67924a45a0173c3>:0
at GameAnalyticsSDK.Net.Threading.GAThreading.Run () [0x00028] in <eae98e060d404491b7586d41d591f2b7>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
To ensure I was getting the correct file, I changed the location and let it generate a new one. It looks complete different:
Mono path[0] = 'C:/Users/wasyl/Desktop/RSM/RustDedicated_Data/Managed'
Mono config path = 'C:/Users/wasyl/Desktop/RSM/MonoBleedingEdge/etc'
Initialize engine version: 2019.1.1f1 (fef62e97e63b)
GfxDevice: creating device client; threaded=0
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: Intel(R) HD Graphics 4600 (ID=0x412)
Vendor:
VRAM: 1136 MB
Driver: 20.19.15.4835
Begin MonoManager ReloadAssembly
- Completed reload, in 1.670 seconds
UnloadTime: 0.428100 ms
Bootstrap Startup
System
Name: RUSTSERVERS
OS: Windows 10 (10.0.0) 64bit
CPU
Model: Intel(R) Core(TM) i7-4770K CPU @ 3.50GHz
Cores: 8
Memory: 32447 MB
GPU
Model: Intel(R) HD Graphics 4600
API: Direct3D 11.0 [level 11.1]
Memory: 1136 MB
SM: 50
Process
Memory: 102 MB
Mono
Collects: 34
Memory: 0 MB
Manifest Metadata Loaded
13196 pooled strings
14 mesh colliders
6026 prefab properties
388 effect categories
696 entity names
90 skinnable names
Command Line: "RustDedicated.exe" "-batchmode" "+server.port" "28003" "+halloween.murdererpopulation" "2" "+halloween.scarecrowpopulation" "2" "+server.seed" "15" "+server.worldsize" "4000" "+server.maxplayers" "75" "+oxide.directory" "C:\Users\wasyl\Desktop\RSM\server\soloduotrio\oxide" "+server.hostname" "Primal Unlimited|Homes|Kits|Custom Paid Plugins" "+server.saveinterval" "3600" "+server.identity" "soloduotrio" "+rcon.port" "28004" "+rcon.password" "******" "-logfile" "C:\Users\wasyl\Desktop\RSM\server\soloduotrio\output.log" "-nologs" "+spawn.min_rate" "1.5" "+spawn.max_rate" "1.6" "+spawn.min_density" "1.5" "+spawn.max_density" "1.6" "+server.description" "Vanilla Loot with a tweak\n2x Gather Rate|3x Quarry Gather|Remote Quarry|Magic Stacks|Workbench Coverage\n\nMap Wipe 05/02\nBP Wipe 04/07\n\nWe have started a blog as a central location for updates, server news and whatever else is important for players to know. Bookmark it and check back often.\n\nhttp://www.primalrust.com/blog\n\n" "+server.headerimage" "https://i.imgur.com/Au13I4H.png" "+maxteamsize" "3" "+server.url" "www.primalrust.com"
Fallback handler could not load library C:/Users/wasyl/Desktop/RSM/RustDedicated_Data/Mono/data-000001BC59A67950.dll
Fallback handler could not load library C:/Users/wasyl/Desktop/RSM/RustDedicated_Data/Mono/libc
Fallback handler could not load library C:/Users/wasyl/Desktop/RSM/RustDedicated_Data/Mono/libc.dll
Fallback handler could not load library C:/Users/wasyl/Desktop/RSM/RustDedicated_Data/Mono/libc
Fallback handler could not load library C:/Users/wasyl/Desktop/RSM/RustDedicated_Data/Mono/data-000001BC5A937010.dll
Fallback handler could not load library C:/Users/wasyl/Desktop/RSM/RustDedicated_Data/Mono/data-000001BC584A3980.dll
Fallback handler could not load library C:/Users/wasyl/Desktop/RSM/RustDedicated_Data/Mono/data-000001BC5A64BED0.dll
Fallback handler could not load library C:/Users/wasyl/Desktop/RSM/RustDedicated_Data/Mono/data-000001BC5A671D00.dll
Fallback handler could not load library C:/Users/wasyl/Desktop/RSM/RustDedicated_Data/Mono/data-000001BC5A6AD060.dll
Fallback handler could not load library C:/Users/wasyl/Desktop/RSM/RustDedicated_Data/Mono/data-000001BC7A902040.dll
[Manifest] URI IS "https://api.facepunch.com/api/public/manifest/?public_key=j0VF6sNnzn9rwt9qTZtI02zTYK8PRdN1"
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
Server Config Loaded
Running server/soloduotrio/cfg/users.cfg
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
TypeLoadException: Failure has occurred while loading a type.
at Bootstrap+<Start>d__15.MoveNext () [0x001f6] in <5c5e0d4a0878463e8f54bdd13036e094>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <ab8720fd7146431da2176de7b624c626>:0
(Filename: <5c5e0d4a0878463e8f54bdd13036e094> Line: 0)
This is what the log file looks like when vanilla, with a successful boot, playable:
Mono path[0] = 'C:/Users/wasyl/Desktop/RSM/RustDedicated_Data/Managed'
Mono config path = 'C:/Users/wasyl/Desktop/RSM/MonoBleedingEdge/etc'
Initialize engine version: 2019.1.1f1 (fef62e97e63b)
GfxDevice: creating device client; threaded=0
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: Intel(R) HD Graphics 4600 (ID=0x412)
Vendor:
VRAM: 1136 MB
Driver: 20.19.15.4835
Begin MonoManager ReloadAssembly
- Completed reload, in 1.450 seconds
UnloadTime: 0.395200 ms
Bootstrap Startup
System
Name: RUSTSERVERS
OS: Windows 10 (10.0.0) 64bit
CPU
Model: Intel(R) Core(TM) i7-4770K CPU @ 3.50GHz
Cores: 8
Memory: 32447 MB
GPU
Model: Intel(R) HD Graphics 4600
API: Direct3D 11.0 [level 11.1]
Memory: 1136 MB
SM: 50
Process
Memory: 102 MB
Mono
Collects: 35
Memory: 0 MB
Manifest Metadata Loaded
13196 pooled strings
14 mesh colliders
6026 prefab properties
388 effect categories
696 entity names
90 skinnable names
Command Line: "RustDedicated.exe" "-batchmode" "+server.port" "28003" "+halloween.murdererpopulation" "2" "+halloween.scarecrowpopulation" "2" "+server.seed" "15" "+server.worldsize" "4000" "+server.maxplayers" "75" "+oxide.directory" "C:\Users\wasyl\Desktop\RSM\server\soloduotrio\oxide" "+server.hostname" "Primal Unlimited|Homes|Kits|Custom Paid Plugins" "+server.saveinterval" "3600" "+server.identity" "soloduotrio" "+rcon.port" "28004" "+rcon.password" "******" "-logfile" "C:\Users\wasyl\Desktop\RSM\server\soloduotrio\output.log" "-nologs" "+spawn.min_rate" "1.5" "+spawn.max_rate" "1.6" "+spawn.min_density" "1.5" "+spawn.max_density" "1.6" "+server.description" "Vanilla Loot with a tweak\n2x Gather Rate|3x Quarry Gather|Remote Quarry|Magic Stacks|Workbench Coverage\n\nMap Wipe 05/02\nBP Wipe 04/07\n\nWe have started a blog as a central location for updates, server news and whatever else is important for players to know. Bookmark it and check back often.\n\nhttp://www.primalrust.com/blog\n\n" "+server.headerimage" "https://i.imgur.com/Au13I4H.png" "+maxteamsize" "3" "+server.url" "www.primalrust.com"
Command 'batchmode' not found
server.port: "28003"
halloween.murdererpopulation: "2"
halloween.scarecrowpopulation: "2"
server.seed: "15"
server.worldsize: "4000"
server.maxplayers: "75"
Command 'oxide.directory' not found
server.hostname: "Primal Unlimited|Homes|Kits|Custom Paid Plugins"
server.saveinterval: "3600"
server.identity: "soloduotrio"
rcon.port: "28004"
Command 'rcon.password' not found
Command 'logfile' not found
Command 'nologs' not found
spawn.min_rate: "1.5"
spawn.max_rate: "1.6"
spawn.min_density: "1.5"
spawn.max_density: "1.6"
server.description: "Vanilla Loot with a tweak\n2x Gather Rate|3x Quarry Gather|Remote Quarry|Magic Stacks|Workbench Coverage\n\nMap Wipe 05/02\nBP Wipe 04/07\n\nWe have started a blog as a central location for updates, server news and whatever else is important for players to know. Bookmark it and check back often.\n\nhttp://www.primalrust.com/blog\n\n"
server.headerimage: "https://i.imgur.com/Au13I4H.png"
relationshipmanager.maxteamsize: "3"
server.url: "www.primalrust.com"
[Manifest] URI IS "https://api.facepunch.com/api/public/manifest/?public_key=j0VF6sNnzn9rwt9qTZtI02zTYK8PRdN1"
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
Command 'batchmode' not found
server.port: "28003"
halloween.murdererpopulation: "2"
halloween.scarecrowpopulation: "2"
server.seed: "15"
server.worldsize: "4000"
server.maxplayers: "75"
Command 'oxide.directory' not found
server.hostname: "Primal Unlimited|Homes|Kits|Custom Paid Plugins"
server.saveinterval: "3600"
server.identity: "soloduotrio"
rcon.port: "28004"
Command 'rcon.password' not found
Command 'logfile' not found
Command 'nologs' not found
spawn.min_rate: "1.5"
spawn.max_rate: "1.6"
spawn.min_density: "1.5"
spawn.max_density: "1.6"
server.description: "Vanilla Loot with a tweak\n2x Gather Rate|3x Quarry Gather|Remote Quarry|Magic Stacks|Workbench Coverage\n\nMap Wipe 05/02\nBP Wipe 04/07\n\nWe have started a blog as a central location for updates, server news and whatever else is important for players to know. Bookmark it and check back often.\n\nhttp://www.primalrust.com/blog\n\n"
server.headerimage: "https://i.imgur.com/Au13I4H.png"
relationshipmanager.maxteamsize: "3"
server.url: "www.primalrust.com"
Server Config Loaded
Running server/soloduotrio/cfg/users.cfg
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
Loading Items Took: 1.3306271 seconds
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
Building Items Took: 1.3631412 seconds / Items: 486 / Blueprints: 296
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
Skinnable Warmup
Manifest Assets Loaded
90 skinnable objects
Loading Scene
Unloading 5 Unused Serialized files (Serialized files now loaded: 62)
UnloadTime: 12.595500 ms
Missing shader in Main Camera (TOD_Scattering)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
Missing shader in Main Camera (TOD_Scattering)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
Missing shader in Main Camera (TOD_Scattering)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
Missing shader in Main Camera (TOD_Rays)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
Missing shader in Main Camera (TOD_Rays)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
Missing shader in Main Camera (TOD_Rays)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
Unloading 50128 unused Assets to reduce memory usage. Loaded Objects now: 30062.
Total: 60.071700 ms (FindLiveObjects: 3.461600 ms CreateObjectMapping: 8.343900 ms MarkObjects: 38.248900 ms DeleteObjects: 10.016800 ms)
Missing shader in effect - Screen Blur (UnityStandardAssets.ImageEffects.BlurOptimized)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
Missing shader in effect - Cold (ScreenOverlayEx)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
Missing shader in effect - Screen Blur (UnityStandardAssets.ImageEffects.ColorCorrectionCurves)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
Missing shader in effect - Screen Blur (UnityStandardAssets.ImageEffects.ColorCorrectionCurves)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
Missing shader in effect - Screen Blur (UnityStandardAssets.ImageEffects.ColorCorrectionCurves)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
Missing shader in effect - Hurt (UnityStandardAssets.ImageEffects.VignetteAndChromaticAberration)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
Missing shader in effect - Hurt (UnityStandardAssets.ImageEffects.VignetteAndChromaticAberration)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
Missing shader in effect - Hurt (UnityStandardAssets.ImageEffects.VignetteAndChromaticAberration)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
Missing shader in effect - Radiation (UnityStandardAssets.ImageEffects.ColorCorrectionCurves)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
Missing shader in effect - Radiation (UnityStandardAssets.ImageEffects.ColorCorrectionCurves)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
Missing shader in effect - Radiation (UnityStandardAssets.ImageEffects.ColorCorrectionCurves)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
Missing shader in effect - Radiation (UnityStandardAssets.ImageEffects.NoiseAndGrain)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
Missing shader in effect - Hurt (ScreenOverlayEx)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
Missing shader in effect - Hot (UnityStandardAssets.ImageEffects.VignetteAndChromaticAberration)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
Missing shader in effect - Hot (UnityStandardAssets.ImageEffects.VignetteAndChromaticAberration)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
Missing shader in effect - Hot (UnityStandardAssets.ImageEffects.VignetteAndChromaticAberration)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
Missing shader in effect - FXAA (FXAA)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
Missing shader in effect - Water (UnityStandardAssets.ImageEffects.BlurOptimized)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
Asset Warmup (1/5491)
Asset Warmup (71/5491)
Asset Warmup (102/5491)
Asset Warmup (139/5491)
Asset Warmup (217/5491)
Asset Warmup (231/5491)
Asset Warmup (234/5491)
Asset Warmup (238/5491)
Asset Warmup (246/5491)
Asset Warmup (257/5491)
Asset Warmup (274/5491)
Asset Warmup (467/5491)
Asset Warmup (507/5491)
Asset Warmup (554/5491)
Asset Warmup (649/5491)
Asset Warmup (806/5491)
Asset Warmup (822/5491)
Asset Warmup (829/5491)
Asset Warmup (866/5491)
Asset Warmup (900/5491)
Asset Warmup (1020/5491)
Asset Warmup (1274/5491)
Asset Warmup (1316/5491)
Asset Warmup (1359/5491)
Asset Warmup (1518/5491)
Asset Warmup (1536/5491)
Asset Warmup (1540/5491)
Asset Warmup (1545/5491)
Asset Warmup (1700/5491)
Asset Warmup (1887/5491)
Asset Warmup (1918/5491)
Asset Warmup (2025/5491)
Asset Warmup (2073/5491)
Asset Warmup (2091/5491)
Asset Warmup (2140/5491)
Asset Warmup (2237/5491)
Asset Warmup (2333/5491)
Asset Warmup (2372/5491)
Asset Warmup (2431/5491)
Asset Warmup (2491/5491)
Asset Warmup (2598/5491)
Asset Warmup (2620/5491)
Asset Warmup (2623/5491)
Asset Warmup (2651/5491)
Asset Warmup (2652/5491)
Asset Warmup (2684/5491)
Asset Warmup (2764/5491)
Asset Warmup (2834/5491)
Asset Warmup (2869/5491)
Asset Warmup (2945/5491)
Asset Warmup (3016/5491)
Asset Warmup (3056/5491)
Asset Warmup (3079/5491)
Asset Warmup (3129/5491)
Asset Warmup (3194/5491)
Asset Warmup (3247/5491)
Asset Warmup (3329/5491)
Asset Warmup (3379/5491)
Asset Warmup (3424/5491)
Asset Warmup (3483/5491)
Asset Warmup (3553/5491)
Asset Warmup (3606/5491)
Asset Warmup (3647/5491)
Asset Warmup (3669/5491)
Asset Warmup (3793/5491)
Asset Warmup (3856/5491)
Asset Warmup (3925/5491)
Asset Warmup (4029/5491)
Asset Warmup (4099/5491)
Asset Warmup (4108/5491)
The referenced script (UnityEngine.DDraw) on this Behaviour is missing!
(Filename: C:\buildslave\unity\build\Runtime/Scripting/ManagedReference/SerializableManagedRef.cpp Line: 197)
The referenced script on this Behaviour (Game Object 'Main Camera') is missing!
(Filename: C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp Line: 333)
The referenced script (UnityEngine.DDraw) on this Behaviour is missing!
(Filename: C:\buildslave\unity\build\Runtime/Scripting/ManagedReference/SerializableManagedRef.cpp Line: 197)
The referenced script on this Behaviour (Game Object 'Main Camera') is missing!
(Filename: C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp Line: 333)
The referenced script on this Behaviour (Game Object 'Main Camera') is missing!
(Filename: C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp Line: 333)
Asset Warmup (4125/5491)
Asset Warmup (4174/5491)
Asset Warmup (4198/5491)
Asset Warmup (4250/5491)
Asset Warmup (4338/5491)
Asset Warmup (4403/5491)
Asset Warmup (4518/5491)
Asset Warmup (4595/5491)
Asset Warmup (4662/5491)
Asset Warmup (4755/5491)
Asset Warmup (4867/5491)
Asset Warmup (4974/5491)
Asset Warmup (5093/5491)
Asset Warmup (5232/5491)
Asset Warmup (5346/5491)
Asset Warmup (5405/5491)
Asset Warmup (5491/5491)
WebSocket RCon Started on 28004
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
Generating procedural map of size 4000 with seed 15
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
[0.5s] Loading World
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - All passes removed
ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - Setting to default shader.
Shader 'Nature/Terrain/Diffuse': dependency 'AddPassShader' shader 'Hidden/TerrainEngine/Splatmap/Diffuse-AddPass' not found
Shader 'Hidden/TerrainEngine/Splatmap/Standard-AddPass': fallback shader 'Hidden/TerrainEngine/Splatmap/Diffuse-AddPass' not found
[21.6s] Spawning World
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
[0.4s] Terrain Mesh
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
[0.5s] Processing World
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
Generated ocean patrol path with node count: 330
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
[13.7s] Ocean Patrol Paths
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
Starting Navmesh Source Collecting.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
Calling CollectSourcesAsync took 10.35247
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
Starting Navmesh Build with 57832 sources
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
8%
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
10%
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
12%
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
13%
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
14%
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
15%
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
16%
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
17%
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
18%
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
19%
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
20%
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
21%
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
22%
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
23%
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
24%
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
25%
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
26%
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
27%
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
28%
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
29%
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
30%
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
31%
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
32%
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
33%
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
34%
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
35%
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
36%
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
37%
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
38%
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
39%
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
40%
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
41%
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
42%
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
43%
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
44%
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
45%
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
46%
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
47%
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
48%
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
49%
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
50%
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
51%
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
52%
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
53%
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
54%
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
55%
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
56%
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
57%
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
58%
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
59%
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
60%
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
61%
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
62%
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
63%
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
64%
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
65%
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
66%
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
67%
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
68%
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
69%
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
70%
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
71%
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
72%
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
73%
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
74%
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
75%
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
76%
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
77%
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
78%
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
79%
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
80%
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
81%
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
82%
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
83%
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
84%
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
85%
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
86%
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
87%
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
88%
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
89%
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
92%
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
100%
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
Navmesh Build took 36.11 seconds
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
Starting Navmesh Source Collecting.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
Starting Monument Navmesh Build with 1983 sources
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
5%
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
7%
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
10%
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
13%
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
21%
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
25%
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
27%
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
31%
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
35%
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
38%
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
39%
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
43%
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
45%
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
48%
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
52%
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
54%
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
57%
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
60%
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
64%
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
68%
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
70%
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
74%
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
85%
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
100%
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
Monument Navmesh Build took 7.38 seconds
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
Starting Navmesh Source Collecting.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
Starting Monument Navmesh Build with 1942 sources
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
5%
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
7%
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
10%
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
11%
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
14%
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
16%
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
18%
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
20%
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
23%
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
26%
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
30%
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
33%
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
37%
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
41%
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
45%
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
50%
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
53%
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
57%
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
60%
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
63%
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
66%
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
70%
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
72%
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
75%
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
77%
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
79%
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
81%
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
86%
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
100%
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
Monument Navmesh Build took 8.02 seconds
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
Starting Navmesh Source Collecting.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
Calling CollectSourcesAsync took 0.1222382
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
Starting Monument Navmesh Build with 1209 sources
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
6%
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
9%
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
12%
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
14%
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
17%
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
19%
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
24%
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
29%
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
34%
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
40%
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
47%
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
54%
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
59%
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
62%
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
66%
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
70%
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
75%
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
79%
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
84%
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
92%
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
100%
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
Monument Navmesh Build took 5.80 seconds
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
Starting Navmesh Source Collecting.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
Starting Monument Navmesh Build with 1664 sources
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
42%
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
94%
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
100%
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
Monument Navmesh Build took 1.05 seconds
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
Starting Navmesh Source Collecting.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
Starting Monument Navmesh Build with 712 sources
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
100%
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
Monument Navmesh Build took 0.51 seconds
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
Map Spawned 902 entities
Destroying 951 old entities
Calling kill - but already IsDestroyed!? vending_mapmarker[0]
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
Calling kill - but already IsDestroyed!? vending_mapmarker[0]
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
Calling kill - but already IsDestroyed!? vending_mapmarker[0]
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
Calling kill - but already IsDestroyed!? vending_mapmarker[0]
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
Calling kill - but already IsDestroyed!? vending_mapmarker[0]
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
Calling kill - but already IsDestroyed!? vending_mapmarker[0]
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
Calling kill - but already IsDestroyed!? vending_mapmarker[0]
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
Calling kill - but already IsDestroyed!? vending_mapmarker[0]
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
Calling kill - but already IsDestroyed!? vending_mapmarker[0]
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
Calling kill - but already IsDestroyed!? vending_mapmarker[0]
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
done.
Spawning 64947 entities
done.
Enforcing SpawnPopulation Limits
loot (SpawnPopulation) has 641 objects, but max allowed is 640
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
- deleting 1 objects
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
done.
Initializing 69341 entity links
done.
Initializing 1924 stability supports
done.
Initializing 1281 conditional models
done.
Initializing 64946 entity save caches
done.
Fallback handler could not load library C:/Users/wasyl/Desktop/RSM/RustDedicated_Data/Mono/libsteam_api
Fallback handler could not load library C:/Users/wasyl/Desktop/RSM/RustDedicated_Data/Mono/libsteam_api.dll
Fallback handler could not load library C:/Users/wasyl/Desktop/RSM/RustDedicated_Data/Mono/libsteam_api
Fallback handler could not load library C:/Users/wasyl/Desktop/RSM/RustDedicated_Data/Mono/libsteam_api
Fallback handler could not load library C:/Users/wasyl/Desktop/RSM/RustDedicated_Data/Mono/libsteam_api.dll
Fallback handler could not load library C:/Users/wasyl/Desktop/RSM/RustDedicated_Data/Mono/libsteam_api
Fallback handler could not load library C:/Users/wasyl/Desktop/RSM/RustDedicated_Data/Mono/libsteam_api
Fallback handler could not load library C:/Users/wasyl/Desktop/RSM/RustDedicated_Data/Mono/libsteam_api.dll
Fallback handler could not load library C:/Users/wasyl/Desktop/RSM/RustDedicated_Data/Mono/libsteam_api
Fallback handler could not load library C:/Users/wasyl/Desktop/RSM/RustDedicated_Data/Mono/libsteam_api
Fallback handler could not load library C:/Users/wasyl/Desktop/RSM/RustDedicated_Data/Mono/libsteam_api.dll
Fallback handler could not load library C:/Users/wasyl/Desktop/RSM/RustDedicated_Data/Mono/libsteam_api
Connected to Steam
Server startup complete
Fallback handler could not load library C:/Users/wasyl/Desktop/RSM/RustDedicated_Data/Mono/libsteam_api
Fallback handler could not load library C:/Users/wasyl/Desktop/RSM/RustDedicated_Data/Mono/libsteam_api.dll
Fallback handler could not load library C:/Users/wasyl/Desktop/RSM/RustDedicated_Data/Mono/libsteam_api
Resetting
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
Resetting
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
BradleyAPC Spawned at :(-1049.0, 29.9, -616.1)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
Checking for new Steam Item Definitions..
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
7496014[21238435/7496014] was killed by sentry.scientist.static (entity)
1133223[21237834/1133223] was killed by sentry.scientist.static (entity)