Despite my best efforts I can not get any of my mods to work, the config files are valid and oxide is currently running on the server along with all my mods, but they refuse to work in-game.
Can’t get any plugins to workNot An Issue
How did you check to see if it was running? Did you check your oxide/logs for errors? We can’t really help without any details though.
I ran oxide.version and mods are running acording to the server. Here is a config for one of my mods that is not working for blueprint manager game:rust
Did you check your oxide/logs for errors? For individual support with plugins, you’d need to use their support sections. If you have anything generic in your logs in terms of Oxide though we can help you resolve that in this thread.
I just reinstalled the server from scratch, now where do I load the the plugins after I install Umod?
Here is my current config
https://imgur.com/ka9yYZ1
https://imgur.com/MjCQgRY
https://imgur.com/lyT8MTJ
Here is my current config
https://imgur.com/ka9yYZ1
https://imgur.com/MjCQgRY
https://imgur.com/lyT8MTJ
The oxide/plugins folder is the location by default, but may be different based on what your host has set (check with them or +oxide.directory in your startup), which those plugins (only see one there) will be loaded when your server starts with Oxide installed.
According to your last log file, you are trying to load the plugin manually by invalid names; the valid name would be "BlueprintManager", not blueprintmanager, manager, Manager, Blueprint, etc. Loading a plugin manually is not necessary though unless your host has disabled automatic plugin loading (see oxide.config.json and check with your host).
According to your last log file, you are trying to load the plugin manually by invalid names; the valid name would be "BlueprintManager", not blueprintmanager, manager, Manager, Blueprint, etc. Loading a plugin manually is not necessary though unless your host has disabled automatic plugin loading (see oxide.config.json and check with your host).
Locked automatically