In response to h2hjastermereel (): Would be nice to have/know. BasePlayer.IsSwimming() - the condition you need to check. Use some workaround (timer/component) to perform the check.
In response to 2CHEVSKII (): BasePlayer.IsSwimming() - the condition you need to check. Use some workaround (timer/component) to... Wow thanks. I wish there was a comprehensive API doc somewhere with all this.
In response to h2hjastermereel (): Wow thanks. I wish there was a comprehensive API doc somewhere with all this. This is the standard method of Rust itself.
In response to h2hjastermereel (): Wow thanks. I wish there was a comprehensive API doc somewhere with all this. Use decompiler and search in game assemblies :/