Modifying hackable crates?
So hackable crates are spawning at monuments, but I can't find a plugin to mod them. It just announces that one is dropped, doesn't say where or anything. I have looked around on this and several modding sites but I can't seem to find anything that controls them directly??
To clarify I know you can use timed events to control how often they spawn, and my alphaloot lets me control what spawns in them. But there is nothing to show where they spawn, or to control where they spawn.
What exactly you want to modify?

Merged post

[ServerVar(Help = "How many seconds for the crate to unlock")]
public static float requiredHackSeconds = 900f;
[ServerVar(Help = "How many seconds until the crate is destroyed without any hack attempts")]
public static float decaySeconds = 7200f;

That means you can change them by console command

where they spawn, and what it says when they spawn somewhere. Can't it spawn at launch site and dome?
In response to Orange ():
What exactly you want to modify?

Merged post

[ServerVar(Help = "How many seco...
hello,

sorry I dont want to come across retarted. But how exactly do I change the time it takes for a hackable crate to unlock. it is 15min default, I'd like it to only take 5min.
In response to LollipopBoy33 ():
hello,

sorry I dont want to come across retarted. But how exactly do I change the time it...
Orange already posted it

public static float requiredHackSeconds = 900f;​

Change the 900 to 300 for 5 minute unlock time.
Console command
hackablelockedcrate.requiredhackseconds XXXX​
Plus
hackablelockedcrate.decayseconds XXX ​


Merged post

@LollipopBoy33
In response to calinova22 ():
To clarify I know you can use timed events to control how often they spawn, and my alphaloot lets me...

Random hackable crates spawns are controlled by the chinook event, you want to look for a chinook related plugin if you want to change where they spawn (unless you want to spawn them in addition to the chinook event).

https://umod.org/plugins/chinook-drop-randomizer

Maybe this does what you want?

In response to haggbart ():
Random hackable crates spawns are controlled by the chinook event, you want to look for a chinook re...
Yeah I looked into that, and inbound options as well. You can use that to specify that you want it to only drop at like airfield and dome right. But I am looking for something that announces where it actually dropped. Inbound just says that the chinook is inbound or whatever you set it to. Doesn't give the location.
In response to calinova22 ():
Yeah I looked into that, and inbound options as well. You can use that to specify that you want it t...
ChinookDropRandomizer requires a small change in code to announce location, I'd be happy to help you. haggbart#2041 @discord
dNpkqFyTbVbWbfa.pngPomarańczowy
Polecenie konsoli
hackablelockedcrate.requiredhacksekundy XXXX​
Plus
hackablelockedcrate.decaysekundy XXX ​


Połączony post

@LollipopBoy33

Po wprowadzeniu tych dwóch poleceń pamięci podręczne czasami znikają, zanim je opróżnię.
I set these two values to 300

uOP5n5aUWNY5tr5.png calinova22
Yeah I looked into that, and inbound options as well. You can use that to specify that you want it to only drop at like airfield and dome right. But I am looking for something that announces where it actually dropped. Inbound just says that the chinook is inbound or whatever you set it to. Doesn't give the location.

Hackable crate location is shown on the client game map , all a player has to do on seeing the "inbound" alert is open the game map to see the location.

That wasn't the case 4 years ago when he asked the question 🤣

htmlSh3wbejUsbb.png JimDeadlock

That wasn't the case 4 years ago when he asked the question 🤣

The fact is that people are still asking about it , so my input might help , whereas your comment only tells people what they already know,

dNpkqFyTbVbWbfa.png Orange
Console command
hackablelockedcrate.requiredhackseconds XXXX​
Plus
hackablelockedcrate.decayseconds XXX ​


Merged post

@LollipopBoy33

You must enter these commands every time you restart the server. Isn't there an easier way?