What can I do to show the bullet impacts?
Hello, 
I can not find a way to show the impacts / travel of the bullets

I've been playing with OnPlayerAttack(), and trying to draw lines from info.PointStart to info.PointEnd, but it has not worked for me, any idea what function I have to look at? Or what documentation to read, because i do not know where to look...

Thank you.
Are u familiar with Ddraw command? Take a look at existing plugins like AdminRadar
I use this function:
DDrawArrowToAdmin(player, 20f, Color.blue, info.PointStart, info.PointEnd, 0.2f);

void DDrawArrowToAdmin(BasePlayer player, float drawTime, Color color, Vector3 startPosition, Vector3 endPosition, float arrowHeadSize)
        {
			if(!player == null)
			{
				if (player.IsAdmin)
					player.SendConsoleCommand("ddraw.arrow", drawTime, color, startPosition , endPosition, arrowHeadSize);
			}
			else
			{
            foreach (BasePlayer _player in BasePlayer.activePlayerList)
                if (_player.IsAdmin)
                    _player.SendConsoleCommand("ddraw.arrow", drawTime, color, startPosition , endPosition, arrowHeadSize);
			}
        }​
When I go back home I check it and I tell you if it has helped me, if it works, we close the post, for now it stays open, thank you @2CHEVSKII@Antidote .

Merged post

ok pretty good, in the OnPlayerAttack() function, I execute the DDrawArrowToAdmin function, and it goes well. But if I hit a wall, HitInfo.PointEnd goes through it, and I would like to know about HitInfo contact suface. That is, just where a bullet starts contacting the wall/or wahtever. Where do I find documentation for this?

Merged post

I found it: info.HitPositionWorld. Also where can I find documentation when I get these doubts? Because in the Documentation of umod for example this does not come out/or I have not found it.