I was just curious if there was a way to disable the experimenting feature in the game?
Possible to disable experimenting?
Lock the Workbench inventory when it spawns.
Merged post
Merged post
void OnEntitySpawned(BaseNetworkable entity)
{
if (entity is Workbench)
{
Workbench bench = entity as Workbench;
bench.inventory.SetLocked(true);
}
} Forgot there was a hook for that. Could also give the player some feedback using that method.