Possible to disable experimenting?
I was just curious if there was a way to disable the experimenting feature in the game?
Lock the Workbench inventory when it spawns.

Merged post

void OnEntitySpawned(BaseNetworkable entity)
{
	if (entity is Workbench)
	{
		Workbench bench = entity as Workbench;
		bench.inventory.SetLocked(true);
	}
}
In response to Zugzwang ():
Lock the Workbench inventory when it spawns.

Merged post

void OnEntitySpawned(...
Bad idea, use hook and return false
private object CanExperiment(BasePlayer player, Workbench workbench)​
Forgot there was a hook for that.  Could also give the player some feedback using that method.