Hey! Really want to know if there is some way to intercept all the messages server post in console output (not only commands, but debug warnings/save announcements/all other stuff too). Is it possible?
A way to intercept all the server log?Solved
RustDedicated.exe -batchmode -nographics -logFile "log.txt" No, there is no way for plugins to intercept the server log.
In response to Wulf ():Not likely since that is from Unity, which we do not hook into. We used to filter messages through o...
Yeah, I know about the filter is dead for a while now. R.I.P.
My general idea was about making a plugin which allows admins/or players with permission to see all the server messages in their ingame console (that would make managing server much easier, without any need to look into other rcon clients/webrcon). I also implemented filters, banned commands and made people able to see executed commands and their responces, but other logs are going silently and I can't find any way to intercept them.
My general idea was about making a plugin which allows admins/or players with permission to see all the server messages in their ingame console (that would make managing server much easier, without any need to look into other rcon clients/webrcon). I also implemented filters, banned commands and made people able to see executed commands and their responces, but other logs are going silently and I can't find any way to intercept them.
It'd be a very expensive/resource intensive hook if it was added, like OnPlayerTick, OnTick, CanNetworkTo, etc.
Locked automatically