Howdy Guys!
I need some help with the signs on my servers. If I use the SignArtist plugin or a plugin to prevent developers to paint on a sign, exactly this functions:
"sign.textureID = FileStorage.server.Store(this.signs[sign.net.ID], FileStorage.Type.png, sign.net.ID);
sign.SendNetworkUpdate();",
are causing, that my signs are empty after a server restart. (Not all of them and everytime on different positions) I already tried to save the bytes in an external file and load them after the restart onto that picture frames, but I messed up with some datatypes...
Thanks for any help!
I need some help with the signs on my servers. If I use the SignArtist plugin or a plugin to prevent developers to paint on a sign, exactly this functions:
"sign.textureID = FileStorage.server.Store(this.signs[sign.net.ID], FileStorage.Type.png, sign.net.ID);
sign.SendNetworkUpdate();",
are causing, that my signs are empty after a server restart. (Not all of them and everytime on different positions) I already tried to save the bytes in an external file and load them after the restart onto that picture frames, but I messed up with some datatypes...
Thanks for any help!