DllNotFoundException: libsteam_api64.so
Using LGSM, just updated it. Discovered they removed the mods-update and mods-install command so I updated oxide manually. This is I'm getting. Can't connect to the server. Search hasn't turned up anything recent about this error.

Your help is much-appreciated cause I'm losing my mind. End of log below.

Initializing 32841 entity links
done.
Initializing 270 stability supports
done.
Initializing 23762 entity save caches
done.
Facepunch.Steamworks Unity: LinuxPlayer
Facepunch.Steamworks Os: Linux
Facepunch.Steamworks Arch: x64
Fallback handler could not load library /home/rust/serverfiles/RustDedicated_Data/Mono/libsteam_api64.so
Fallback handler could not load library /home/rust/serverfiles/RustDedicated_Data/Mono/libsteam_api64.so
Fallback handler could not load library /home/rust/serverfiles/RustDedicated_Data/Mono/libsteam_api64.so
Fallback handler could not load library /home/rust/serverfiles/RustDedicated_Data/Mono/libsteam_api64.so
Fallback handler could not load library /home/rust/serverfiles/RustDedicated_Data/Mono/libsteam_api64.so
Fallback handler could not load library /home/rust/serverfiles/RustDedicated_Data/Mono/libsteam_api64.so
DllNotFoundException: libsteam_api64.so
at (wrapper managed-to-native) SteamNative.Platform+Linux64+Native.SteamInternal_GameServer_Init(uint,uint16,uint16,uint16,int,string)
at SteamNative.Platform+Linux64.SteamApi_SteamInternal_GameServer_Init (System.UInt32 unIP, System.UInt16 usPort, System.UInt16 usGamePort, System.UInt16 usQueryPort, System.Int32 eServerMode, System.String pchVersionString) [0x00000] in <35bb60848eb04383ad7c10fbccfd7f4b>:0
at SteamNative.SteamApi.SteamInternal_GameServer_Init (System.UInt32 unIP, System.UInt16 usPort, System.UInt16 usGamePort, System.UInt16 usQueryPort, System.Int32 eServerMode, System.String pchVersionString) [0x00000] in <35bb60848eb04383ad7c10fbccfd7f4b>:0
at Facepunch.Steamworks.Interop.NativeInterface.InitServer (Facepunch.Steamworks.BaseSteamworks steamworks, System.UInt32 IpAddress, System.UInt16 usPort, System.UInt16 GamePort, System.UInt16 QueryPort, System.Int32 eServerMode, System.String pchVersionString) [0x00012] in <35bb60848eb04383ad7c10fbccfd7f4b>:0
at Facepunch.Steamworks.Server..ctor (System.UInt32 appId, Facepunch.Steamworks.ServerInit init) [0x00091] in <35bb60848eb04383ad7c10fbccfd7f4b>:0
at ServerMgr.StartSteamServer () [0x0009c] in <60f963ef10394701b14d1e1f5d15459a>:0
at ServerMgr.OpenConnection () [0x00055] in <60f963ef10394701b14d1e1f5d15459a>:0
at Bootstrap+<StartServer>d__17.MoveNext () [0x00326] in <60f963ef10394701b14d1e1f5d15459a>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <a65dafb2dd744420a9e0f3003d14e0b0>:0
In response to Wulf ():
See https://github.com/theumod/uMod.Rust/blob/develop/resources/_start-example.sh#L2

Ther...

Thanks That looks like it works. I did get an error about an unknown pwd command. 

I'll need to migrate from LGSM because it adds just another layer that can go wrong.