Server crashes on latest dev build when killing bradley or heli (2.0.4147)Fixed
  at <unknown> <0xffffffff>
  at (wrapper managed-to-native) UnityEngine.Component.get_transform (UnityEngine.Component) [0x00006] in <a65dafb2dd744420a9e0f3003d14e0b0>:0
  at FireBall.DoRadialDamage () [0x00006] in <8a091efae75f40548a1d23ee4bff57de>:0

Hello again,

The server crashes when killing the bradley or taking down the heli (once it hits the ground). Complete stacktrace can be found here. This is all I got, server logfile doesn't show any error. But server stops responding and just freezes.
I suspect OnFireBallDamage to be the cause... No issues when validating server files and booting up without Oxide.

Anybody else can confirm this is an issue?

Thanks for the report, will disable the offending hook again.
Just edited the hook to OnFireBallDamage. OnFlameExplosion was wrong, I guess. But I think you got it ;-)
In response to chadomat ():
Just edited the hook to OnFireBallDamage. OnFlameExplosion was wrong, I guess. But I think you got i...
No worries, dev build will be up shortly for that.
Can confirm it's fixed. Thanks again and good night.
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