at <unknown> <0xffffffff>
at (wrapper managed-to-native) UnityEngine.Component.get_transform (UnityEngine.Component) [0x00006] in <a65dafb2dd744420a9e0f3003d14e0b0>:0
at FireBall.DoRadialDamage () [0x00006] in <8a091efae75f40548a1d23ee4bff57de>:0Hello again,
The server crashes when killing the bradley or taking down the heli (once it hits the ground). Complete stacktrace can be found here. This is all I got, server logfile doesn't show any error. But server stops responding and just freezes.
I suspect OnFireBallDamage to be the cause... No issues when validating server files and booting up without Oxide.
Anybody else can confirm this is an issue?