EntryPointNotFoundException: FreeConsoleFixed
EntryPointNotFoundException: FreeConsole
  at (wrapper managed-to-native) Windows.ConsoleWindow.FreeConsole()
  at Windows.ConsoleWindow.Initialize () [0x00000] in <13c74faaf1e64fc481ab9f9af5e85a68>:0 
  at ServerConsole.OnEnable () [0x00000] in <13c74faaf1e64fc481ab9f9af5e85a68>:0 
UnityEngine.GameObject:SetActive()
PoolableEx:AwakeFromInstantiate(GameObject)
GameManager:CreatePrefab(String, Boolean)
<DedicatedServerStartup>d__16:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

Hello,

I am getting this error on server startup since the day the Oxide console got ripped out, which probably leads to very big log files. An example log file can be found here.
When I started the server without Oxide, the logfile was normal and the error didn't appear.
I am running debian and using lgsm for server hosting. There is no issue on my windows testserver.

o.version:
Protocol: 2151.175.1
Build Date: 02/20/2019 14:27:39
Unity Version: 2018.3.3f1
Changeset: 32268
Branch: release
Oxide.Rust Version: 2.0.4139

Any ideas how to get this working properly again?

So the issue is that because of using the same patched DLL from Rust across both platforms, there's some code in there that is only specific to Windows. For some reason, Rust tries to start its console in this case, so I'll have to add a patch to remove that until we have a better solution to handle varying DLLs per OS.
Thank you for your fast response and explanation. I appreciate your hard work.
Should be fixed in the next dev build in about 10 minutes or less. Please try it if you are able, though keep in mind that it is a dev build, so backup and treat it as a test.
Looking good so far. Server booted up without error and log file is free of any anomalies. Finally no more daily serverlogs with ~44MB ;-)

Big thanks for this unbelievably quick fix.
In response to chadomat ():
Looking good so far. Server booted up without error and log file is free of any anomalies. Finally n...
Good to hear! Thanks for testing.
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