Let's say for example (a VERY crude example) that this is the original plugin:
And I want to get this info out of this plugin using another plugin... how would I do that? Thank you. :)
using UnityEngine;
using System.Collections.Generic;
using Oxide.Core.Plugins;
using Oxide.Core;
namespace Oxide.Plugins
{
[Info("Test", "Me", 0.1)]
[Description("Test")]
class Test : RustPlugin
{
void OnEntitySpawned(BaseNetworkable entity)
{
if (entity.name.Contains("bear"))
{
PrintToChat("A bear has spawned at: " + entity.transform.position);
}
}
}
}And I want to get this info out of this plugin using another plugin... how would I do that? Thank you. :)