Getting player join queue count?

does the oxide api have a joining count (as in the total about of players curretly loading in to the server)

or do I've to try to count it my self?
(makeing a system to count it is not that hard at all but not really that reliable)

Rust has things to check for that, we don’t provide any API for it ourselves.
Ok, thanks wulf, but emm wulf my server just crashed of out of memeory erros and lost like 15 players as a result. do you know if there is some kind of ingame or rcon command to check memory usage?

Merged post

or do my host've to provide a way to see that?
Not that I know of, probably something your host would be need to provide.
Danm, i assume the plugin build process makes some kindof memory spike? becuse that sems to be when my server dies of out of memory errors
In response to TactiTac0z ():
Danm, i assume the plugin build process makes some kindof memory spike? becuse that sems to be when...
Building a plugin takes around 100mb for the Compolier process, but then is released after the compiler closes. 100mb should not be all your server has.
I mean to be unesst if gameservers.com's memory dedication is just as good as its costumer support than it won't wounder me...