Auto turrets firing at owner of turret
hey.
me and my friend run a Rust server.
everything is working well using umod. but we just found a huge problem.
a week ago we restarted over and are on a clean world with stable running plugins we configurated them all again and its running smooth.
BUT here it comes.
we place down auto turrets but strange enough after some time out of the blue they shoot me and my friend.
inside our base nobody ever came online yet beside me and my friend. we both got killed.
so we started searching for the solution but sadly. we could not find what the issue is.
it now keeps repeating .. someone places a turret walks away when they come back they mostly get killed.
i did find out that when this happens the turrets seems to have No owner anymore.

here is our plugin list https://pastebin.com/mzBgCmxY

does anyone know where the problem lies. my friend and i are searching for over a week now and still could not find the problem.
but the turrets still bug out.
Do you have anything that is meant to change the behavior/targetting of the turrets normally? The hooks for these are currently disabled until we resolve an issue with them, which is noted in our changelog for Oxide.
Not that i know off i linked the list of the plugins we use. if you know which we will remove that one and see if it solves it
In response to mmuziek ():
Not that i know off i linked the list of the plugins we use. if you know which we will remove that o...
Try using TurretConfig plugin and see if that solves the problem , also make sure you and your friend are both authorised at each turret,
I usually have over 40 turrets at my main base and up to 20+ at secondary bases and have never had this problem