Error loading save (server/streamline/proceduralmap.3200.8.175.sav)
DivideByZeroException: Attempted to divide by zero.
at VendingMachine.RefreshSellOrderStockLevel (ItemDefinition itemDef) [0x00120] in <13c74faaf1e64fc481ab9f9af5e85a68>:0
at VendingMachine.Load (BaseNetworkable+LoadInfo info) [0x0006e] in <13c74faaf1e64fc481ab9f9af5e85a68>:0
at SaveRestore.Load (System.String strFilename, System.Boolean allowOutOfDateSaves) [0x0040e] in <13c74faaf1e64fc481ab9f9af5e85a68>:0
UnityEngine.DebugLogHandler:Internal_LogException()
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveRestore:Load(String, Boolean)
ServerMgr:Initialize(Boolean, String, Boolean, Boolean)
<StartServer>d__17:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) DivideByZeroException at RefreshSellOrderStockLevel during .sav load
Hello,
same for me, first time i get this error:
same for me, first time i get this error:
Calling kill - but already IsDestroyed!? vending_mapmarker[0]
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Calling kill - but already IsDestroyed!? vending_mapmarker[0]
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Calling kill - but already IsDestroyed!? vending_mapmarker[0]
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Calling kill - but already IsDestroyed!? vending_mapmarker[0]
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Calling kill - but already IsDestroyed!? vending_mapmarker[0]
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Calling kill - but already IsDestroyed!? vending_mapmarker[0]
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Calling kill - but already IsDestroyed!? vending_mapmarker[0]
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Calling kill - but already IsDestroyed!? vending_mapmarker[0]
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Calling kill - but already IsDestroyed!? vending_mapmarker[0]
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Calling kill - but already IsDestroyed!? vending_mapmarker[0]
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Calling kill - but already IsDestroyed!? vending_mapmarker[0]
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Calling kill - but already IsDestroyed!? vending_mapmarker[0]
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Calling kill - but already IsDestroyed!? vending_mapmarker[0]
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Calling kill - but already IsDestroyed!? vending_mapmarker[0]
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
done.
Spawning 32023 entities
Error loading save (server/my_server_identity/proceduralmap.3700.169853.191.sav)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
DivideByZeroException: Attempted to divide by zero.
at VendingMachine.RefreshSellOrderStockLevel (ItemDefinition itemDef) [0x0013d] in <480bce7997314352ad66a6bd12794838>:0
at VendingMachine.Load (BaseNetworkable+LoadInfo info) [0x0006e] in <480bce7997314352ad66a6bd12794838>:0
at InvisibleVendingMachine.Load (BaseNetworkable+LoadInfo info) [0x00000] in <480bce7997314352ad66a6bd12794838>:0
at SaveRestore.Load (System.String strFilename, System.Boolean allowOutOfDateSaves) [0x00470] in <480bce7997314352ad66a6bd12794838>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveRestore:Load(String, Boolean)
ServerMgr:Initialize(Boolean, String, Boolean, Boolean)
<StartServer>d__19:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: <480bce7997314352ad66a6bd12794838> Line: 0)