I download rust server through steamcmd and it no have folder RustDedicated_Data/Mono
Log start:
Set current directory to /home/steam/steamcmd/rust
Found path: /home/steam/steamcmd/rust/RustDedicated
Mono path[0] = '/home/steam/steamcmd/rust/RustDedicated_Data/Managed'
Mono config path = '/home/steam/steamcmd/rust/RustDedicated_Data/MonoBleedingEdge/etc'
Preloaded 'libRakNet.so'
Preloaded 'libRustNative.so'
eac_server.so [x64] :: OnLoad()
Preloaded 'libeac_server.so'
Preloaded 'libeasyanticheat.so'
Preloaded 'libsteam_api64.so'
Preloaded 'steamclient.so'
Unable to preload the following plugins:
libRenderer.so
libRustNative.so
libRenderer.so
sqlite3.so
Initialize engine version: 2018.3.3f1 (393bae82dbb8)
Forcing GfxDevice: Null
GfxDevice: creating device client; threaded=0
NullGfxDevice:
Version: NULL 1.0 [1.0]
Renderer: Null Device
Vendor: Unity Technologies
Begin MonoManager ReloadAssembly
- Completed reload, in 0.115 seconds
WARNING: Shader Unsupported: 'Hidden/Internal-ScreenSpaceShadows' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/Internal-ScreenSpaceShadows' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/Rust/Standard Decal' - All passes removed
WARNING: Shader Unsupported: 'Hidden/Rust/Standard Decal' - All passes removed
WARNING: Shader Unsupported: 'Hidden/Rust/Standard Decal' - All passes removed
WARNING: Shader Unsupported: 'Hidden/Rust/Standard Decal' - All passes removed
WARNING: Shader Unsupported: 'Hidden/Rust/Standard Decal' - All passes removed
WARNING: Shader Unsupported: 'Hidden/Rust/Standard Decal' - All passes removed
WARNING: Shader Unsupported: 'Hidden/Rust/Standard Decal' - Setting to default shader.
WARNING: Shader Unsupported: 'Hidden/Rust/Standard Decal (Specular setup)' - All passes removed
WARNING: Shader Unsupported: 'Hidden/Rust/Standard Decal (Specular setup)' - All passes removed
WARNING: Shader Unsupported: 'Hidden/Rust/Standard Decal (Specular setup)' - All passes removed
WARNING: Shader Unsupported: 'Hidden/Rust/Standard Decal (Specular setup)' - All passes removed
WARNING: Shader Unsupported: 'Hidden/Rust/Standard Decal (Specular setup)' - All passes removed
WARNING: Shader Unsupported: 'Hidden/Rust/Standard Decal (Specular setup)' - All passes removed
WARNING: Shader Unsupported: 'Hidden/Rust/Standard Decal (Specular setup)' - Setting to default shader.
WARNING: Shader Unsupported: 'Hidden/TerrainEngine/Splatmap/Diffuse-AddPass' - Pass 'Meta' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/TerrainEngine/Splatmap/Diffuse-AddPass' - Pass 'Meta' has no vertex shader
UnloadTime: 7.701000 ms
3D Noise requires higher shader capabilities (Shader Model 3.5 / OpenGL ES 3.0), which are not available on the current platform: graphicsShaderLevel (current/required) = 30 / 35
Log end:
Facepunch.Steamworks Unity: LinuxPlayer
Facepunch.Steamworks Os: Linux
Facepunch.Steamworks Arch: x64
Fallback handler could not load library /home/steam/steamcmd/rust/RustDedicated_Data/Mono/libsteam_api64.so
Fallback handler could not load library /home/steam/steamcmd/rust/RustDedicated_Data/Mono/libsteam_api64.so
Fallback handler could not load library /home/steam/steamcmd/rust/RustDedicated_Data/Mono/libsteam_api64.so
Fallback handler could not load library /home/steam/steamcmd/rust/RustDedicated_Data/Mono/libsteam_api64.so
Fallback handler could not load library /home/steam/steamcmd/rust/RustDedicated_Data/Mono/libsteam_api64.so
Fallback handler could not load library /home/steam/steamcmd/rust/RustDedicated_Data/Mono/libsteam_api64.so
DllNotFoundException: libsteam_api64.so
at (wrapper managed-to-native) SteamNative.Platform+Linux64+Native.SteamInternal_GameServer_Init(uint,uint16,uint16,uint16,int,string)
at SteamNative.Platform+Linux64.SteamApi_SteamInternal_GameServer_Init (System.UInt32 unIP, System.UInt16 usPort, System.UInt16 usGamePort, System.UInt16 usQueryPort, System.Int32 eServerMode, System.String pchVersionString) [0x00000] in <e1842002175b4ea1b9b9b728672da8e7>:0
at SteamNative.SteamApi.SteamInternal_GameServer_Init (System.UInt32 unIP, System.UInt16 usPort, System.UInt16 usGamePort, System.UInt16 usQueryPort, System.Int32 eServerMode, System.String pchVersionString) [0x00000] in <e1842002175b4ea1b9b9b728672da8e7>:0
at Facepunch.Steamworks.Interop.NativeInterface.InitServer (Facepunch.Steamworks.BaseSteamworks steamworks, System.UInt32 IpAddress, System.UInt16 usPort, System.UInt16 GamePort, System.UInt16 QueryPort, System.Int32 eServerMode, System.String pchVersionString) [0x00012] in <e1842002175b4ea1b9b9b728672da8e7>:0
at Facepunch.Steamworks.Server..ctor (System.UInt32 appId, Facepunch.Steamworks.ServerInit init) [0x00091] in <e1842002175b4ea1b9b9b728672da8e7>:0
at ServerMgr.StartSteamServer () [0x0009c] in <bdad4c6d3cf543a4b6c2c972420973e5>:0
at ServerMgr.OpenConnection () [0x00055] in <bdad4c6d3cf543a4b6c2c972420973e5>:0
at Bootstrap+<StartServer>d__17.MoveNext () [0x00326] in <bdad4c6d3cf543a4b6c2c972420973e5>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <a65dafb2dd744420a9e0f3003d14e0b0>:0
(Filename: <e1842002175b4ea1b9b9b728672da8e7> Line: 0)