"Error loading save (server/default/proceduralmap.3500.343.175.sav)"
"NullReferenceException: Object reference not set to an instance of an object"
It freezes at this point.
My save file is "proceduralmap.3500.343.175"
Oxide is v2.0.4137.
I deleted the map and save file and started over once already. Players played for a while, console saves look good. Then when I go to restart, it repeats the problem. I've tried loading old saves with the same protocol version and it repeats the error.
Spawning 32249 entities
Error loading save (server/default/proceduralmap.3500.343.175.sav)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
NullReferenceException: Object reference not set to an instance of an object
at MiniCopter.ServerInit () [0x0001c] in <e40c6228e61b4e1fa31404ccc4ded652>:0
at BaseNetworkable.Spawn () [0x00035] in <e40c6228e61b4e1fa31404ccc4ded652>:0
at BaseEntity.Spawn () [0x00000] in <e40c6228e61b4e1fa31404ccc4ded652>:0
at BaseVehicle.Spawn () [0x00000] in <e40c6228e61b4e1fa31404ccc4ded652>:0
at SaveRestore.Load (System.String strFilename, System.Boolean allowOutOfDateSaves) [0x00407] in <e40c6228e61b4e1fa31404ccc4ded652>:0
UnityEngine.DebugLogHandler:Internal_LogException()
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveRestore:Load(String, Boolean)
ServerMgr:Initialize(Boolean, String, Boolean, Boolean)
<StartServer>d__17:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: <e40c6228e61b4e1fa31404ccc4ded652> Line: 0)
Initializing 46730 entity links
done.
Initializing 1221 stability supports
done.
Initializing 959 conditional models
NullReferenceException: Object reference not set to an instance of an object
at BuildingBlock.GetGrade (BuildingGrade+Enum iGrade) [0x00000] in <e40c6228e61b4e1fa31404ccc4ded652>:0
at BuildingBlock.get_currentGrade () [0x00000] in <e40c6228e61b4e1fa31404ccc4ded652>:0
at BuildingBlock.ChangeSkin () [0x00009] in <e40c6228e61b4e1fa31404ccc4ded652>:0
at BuildingBlock.UpdateSkin (System.Boolean force) [0x00028] in <e40c6228e61b4e1fa31404ccc4ded652>:0
at SaveRestore.InitializeEntityConditionals () [0x00086] in <e40c6228e61b4e1fa31404ccc4ded652>:0
at Bootstrap+<StartServer>d__17.MoveNext () [0x002ac] in <e40c6228e61b4e1fa31404ccc4ded652>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <945c24c342914372bc599495ca1ade0d>:0
(Filename: <e40c6228e61b4e1fa31404ccc4ded652> Line: 0)