Making 1v1 Plugin None of it reliably forces the client camera. The player always spawns facing whatever direction they were looking before the teleport. no idea how to fix is there any RPC, hook, or technique that actually forces the client's camera yaw after a server-side teleport in current Rust? Is viewAngles truly client-authoritative with no override path? hellis aimtrain does force players camera how to do that?
Weapon not visually equipped after giving a kit After stripping inventory and giving items via player.inventory.GiveItem(), the player has the weapon in their belt but it isn't held/equipped on the client. I'm using this two-frame equip pattern: and i will sometimes hear the sound but wont see it or barley see it and its not like blue equipped how to do it like hellis?
dsc: the1grinch add if you can help