Hello everyone.
Server crashed after installing of oxide. I tried install oxide on Ubuntu 24.04 in wsl container or docker (with host on linux or windows - doesn't matter). RustDedicatedServer installed from steamcmd using default branch. Oxide downloaded from this page https://umod.org/games/rust by this link https://umod.org/games/rust/download/develop. It is linux build.
Use a simple command to reproduce it: docker run --rm -e RUST_OXIDE_ENABLED=1 didstopia/rust-server
[PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable) Fallback handler could not load library /steamcmd/rust/RustDedicated_Data/MonoBleedingEdge/x86_64/RustNative Fallback handler could not load library /steamcmd/rust/RustDedicated_Data/MonoBleedingEdge/x86_64/libRustNative.so Fallback handler could not load library /steamcmd/rust/RustDedicated_Data/MonoBleedingEdge/x86_64/libRustNative.so Fallback handler could not load library /steamcmd/rust/RustDedicated_Data/MonoBleedingEdge/x86_64/RustNative Fallback handler could not load library /steamcmd/rust/RustDedicated_Data/MonoBleedingEdge/x86_64/libRustNative Fallback handler could not load library /steamcmd/rust/RustDedicated_Data/MonoBleedingEdge/x86_64/libRustNative.so Fallback handler could not load library /steamcmd/rust/RustDedicated_Data/MonoBleedingEdge/x86_64/libRustNative.so Fallback handler could not load library /steamcmd/rust/RustDedicated_Data/MonoBleedingEdge/x86_64/libRustNative Fallback handler could not load library /steamcmd/rust/RustDedicated_Data/MonoBleedingEdge/x86_64/RustNative Fallback handler could not load library /steamcmd/rust/RustDedicated_Data/MonoBleedingEdge/x86_64/libRustNative.so Fallback handler could not load library /steamcmd/rust/RustDedicated_Data/MonoBleedingEdge/x86_64/libRustNative.so Fallback handler could not load library /steamcmd/rust/RustDedicated_Data/MonoBleedingEdge/x86_64/RustNative Fallback handler could not load library /steamcmd/rust/RustDedicated_Data/MonoBleedingEdge/x86_64/libRustNative Fallback handler could not load library /steamcmd/rust/RustDedicated_Data/MonoBleedingEdge/x86_64/libRustNative.so Fallback handler could not load library /steamcmd/rust/RustDedicated_Data/MonoBleedingEdge/x86_64/libRustNative.so Fallback handler could not load library /steamcmd/rust/RustDedicated_Data/MonoBleedingEdge/x86_64/libRustNative DllNotFoundException: RustNative assembly: type: member:(null) at (wrapper managed-to-native) SystemInfoEx.System_GetMemoryUsage() at SystemInfoEx.get_systemMemoryUsed () [0x00000] in <00adb15b44f540fa8f26e9b4c2227b71>:0 at SystemInfoGeneralText.get_currentInfo () [0x001a9] in <00adb15b44f540fa8f26e9b4c2227b71>:0 at Bootstrap+d__18.MoveNext () [0x00314] in <00adb15b44f540fa8f26e9b4c2227b71>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <90c589ebc24b486c9e5903521dacec9d>:0Share your experience, what docker image do you use? If somebody use self written docker image, what dependencies are you installed?